fgsfds [Mon, 24 Feb 2020 15:55:48 +0000 (18:55 +0300)]
nuke g_respawn_items
fgsfds [Wed, 19 Feb 2020 00:36:17 +0000 (03:36 +0300)]
fix SDL1 build
fgsfds [Wed, 19 Feb 2020 00:34:42 +0000 (03:34 +0300)]
SDL: separated GL loading code
fgsfds [Wed, 19 Feb 2020 00:34:26 +0000 (03:34 +0300)]
adjusted color filter colors
fgsfds [Wed, 19 Feb 2020 00:34:10 +0000 (03:34 +0300)]
BlendMode.Filter is now a proper filter
fgsfds [Tue, 18 Feb 2020 22:15:08 +0000 (01:15 +0300)]
default to using FBO; can be disabled via command line
fgsfds [Tue, 18 Feb 2020 22:14:28 +0000 (01:14 +0300)]
disable weird texture size fix; render FBO by hand
fgsfds [Tue, 18 Feb 2020 20:35:53 +0000 (23:35 +0300)]
always try to load FBO extensions in case user enables r_fbo later
fgsfds [Tue, 18 Feb 2020 20:08:40 +0000 (23:08 +0300)]
GUI: play scroll sound when using switches
fgsfds [Tue, 18 Feb 2020 20:03:28 +0000 (23:03 +0300)]
SDL2: set window position properly; always center when going fullscreen->windowed
fgsfds [Mon, 17 Feb 2020 16:07:25 +0000 (19:07 +0300)]
fix freeze when running out of bot names
fgsfds [Fri, 14 Feb 2020 00:54:01 +0000 (03:54 +0300)]
thanks git, very cool
fgsfds [Fri, 14 Feb 2020 00:46:06 +0000 (03:46 +0300)]
add png2map sources
fgsfds [Mon, 10 Feb 2020 18:52:57 +0000 (21:52 +0300)]
properly check for FBO support; add OES_framebuffer_object to noGL
fgsfds [Mon, 10 Feb 2020 17:22:33 +0000 (20:22 +0300)]
fix GLES1 builds?
fgsfds [Mon, 10 Feb 2020 17:19:09 +0000 (20:19 +0300)]
properly grey out the dmkeys menu option
fgsfds [Sun, 9 Feb 2020 21:44:35 +0000 (00:44 +0300)]
temp fix headless builds
fgsfds [Sun, 9 Feb 2020 21:07:58 +0000 (00:07 +0300)]
added optional framebuffer and resolution scaling
fgsfds [Sun, 9 Feb 2020 22:24:51 +0000 (01:24 +0300)]
fix weaponstay when item respawn is off
fgsfds [Sun, 9 Feb 2020 21:40:14 +0000 (00:40 +0300)]
whitelist new cvars
fgsfds [Sun, 9 Feb 2020 21:37:52 +0000 (00:37 +0300)]
fix playerstats netmessage; zero gTime before spawning players
fgsfds [Sun, 9 Feb 2020 03:09:38 +0000 (06:09 +0300)]
added dmkeys option to the menu
fgsfds [Sun, 9 Feb 2020 02:42:48 +0000 (05:42 +0300)]
always calculate c and d in camera stuff
fgsfds [Sun, 9 Feb 2020 02:18:51 +0000 (05:18 +0300)]
unscrew the camera handling (hopefully, scaled is still buggy)
fgsfds [Sun, 9 Feb 2020 02:18:30 +0000 (05:18 +0300)]
that camera fix was not a fix
fgsfds [Sun, 9 Feb 2020 02:17:27 +0000 (05:17 +0300)]
add 'respawn items' flag
fgsfds [Sat, 8 Feb 2020 23:49:47 +0000 (02:49 +0300)]
fix host error message
fgsfds [Sat, 8 Feb 2020 23:45:27 +0000 (02:45 +0300)]
added centerprint command
fgsfds [Sat, 8 Feb 2020 23:29:45 +0000 (02:29 +0300)]
only save stats when there's multiple players present
fgsfds [Sat, 8 Feb 2020 23:05:18 +0000 (02:05 +0300)]
oops; don't drop keys when dmkeys is 1
fgsfds [Sat, 8 Feb 2020 23:03:03 +0000 (02:03 +0300)]
fixed looking up/down in tight spaces with r_scale != 1?
fgsfds [Sat, 8 Feb 2020 23:02:30 +0000 (02:02 +0300)]
add spawn invulnerability; add option to disable all keys in DM
fgsfds [Thu, 6 Feb 2020 20:21:11 +0000 (23:21 +0300)]
update year in credits (extremely important)
fgsfds [Thu, 6 Feb 2020 20:15:05 +0000 (23:15 +0300)]
add command line arg to choose different game.wad (--game-wad)
fgsfds [Tue, 24 Dec 2019 14:28:52 +0000 (17:28 +0300)]
escape strings in stat files
fgsfds [Mon, 23 Dec 2019 23:04:33 +0000 (02:04 +0300)]
Remove useless arg from g_TakeScreenshot()
fgsfds [Mon, 23 Dec 2019 22:37:35 +0000 (01:37 +0300)]
Game: Add CSV stats and inter screenshots
DeaDDooMER [Fri, 13 Dec 2019 21:44:05 +0000 (00:44 +0300)]
Revert "Revert "superminigun is using shells, not bullets; fixed `hasAmmoForWeapon()`""
This reverts commit
dec9e3260140baab3645be36492a1e0c1ea1fe32.
DeaDDooMER [Mon, 9 Dec 2019 19:31:28 +0000 (22:31 +0300)]
fix 16/32 bit and float wav formats for openal
DeaDDooMER [Mon, 2 Dec 2019 19:33:02 +0000 (22:33 +0300)]
fix building with holmes on osx
DeaDDooMER [Sun, 1 Dec 2019 21:30:05 +0000 (00:30 +0300)]
fix sdlmixer on bigendian machines (i hope fully)
DeaDDooMER [Sun, 1 Dec 2019 21:10:57 +0000 (00:10 +0300)]
remove x11 dependency on osx+sdl2
DeaDDooMER [Sun, 1 Dec 2019 21:04:59 +0000 (00:04 +0300)]
fix SDL2 for osx-ppc
DeaDDooMER [Mon, 25 Nov 2019 15:24:28 +0000 (18:24 +0300)]
fix split screen for default megawad
DeaDDooMER [Tue, 19 Nov 2019 07:05:48 +0000 (10:05 +0300)]
fix localization typo
DeaDDooMER [Thu, 14 Nov 2019 10:32:19 +0000 (13:32 +0300)]
save window position
DeaDDooMER [Wed, 13 Nov 2019 13:02:37 +0000 (16:02 +0300)]
fix text input validation
DeaDDooMER [Wed, 13 Nov 2019 12:40:54 +0000 (15:40 +0300)]
save window options after resizing by user
DeaDDooMER [Wed, 13 Nov 2019 11:10:47 +0000 (14:10 +0300)]
fix screen size saving after first start
DeaDDooMER [Sun, 10 Nov 2019 13:19:40 +0000 (16:19 +0300)]
fix crash when cancell map downloding
DeaDDooMER [Sat, 9 Nov 2019 12:35:33 +0000 (15:35 +0300)]
move game settings to dfconfig.cfg
DeaDDooMER [Fri, 8 Nov 2019 14:14:55 +0000 (17:14 +0300)]
move video, sound and language options to dfconfig.cfg
DeaDDooMER [Thu, 7 Nov 2019 21:08:37 +0000 (00:08 +0300)]
fix empty githash
DeaDDooMER [Thu, 7 Nov 2019 21:08:05 +0000 (00:08 +0300)]
add cvar d_eres
Ketmar Dark [Thu, 7 Nov 2019 20:32:07 +0000 (22:32 +0200)]
engine: yet another attempt to fix map downloading (YAATFMD); "no time to loose!"
Ketmar Dark [Thu, 7 Nov 2019 20:31:56 +0000 (22:31 +0200)]
downloader: cosmetix
Ketmar Dark [Thu, 7 Nov 2019 20:31:31 +0000 (22:31 +0200)]
engine: hack for missing anims
Ketmar Dark [Sat, 2 Nov 2019 06:09:27 +0000 (08:09 +0200)]
readme typo
DeaDDooMER [Thu, 7 Nov 2019 14:57:23 +0000 (17:57 +0300)]
do not save/receive absolute paths in saves/network
DeaDDooMER [Wed, 6 Nov 2019 14:50:28 +0000 (17:50 +0300)]
add more info about game build to log and window title
DeaDDooMER [Sat, 2 Nov 2019 22:25:04 +0000 (01:25 +0300)]
better line wrapping for map description
DeaDDooMER [Sat, 2 Nov 2019 19:47:05 +0000 (22:47 +0300)]
flush screenshot after writing
Ketmar Dark [Sat, 2 Nov 2019 06:06:27 +0000 (08:06 +0200)]
utils: game: backslash is windoze-specific path separator
DeaDDooMER [Wed, 30 Oct 2019 15:40:28 +0000 (18:40 +0300)]
fix question char
DeaDDooMER [Sun, 27 Oct 2019 22:17:32 +0000 (01:17 +0300)]
autodetect portable installation. --cwd -> --like-windoze
fgsfds [Sun, 27 Oct 2019 02:40:22 +0000 (05:40 +0300)]
how 2 spell
DeaDDooMER [Sat, 26 Oct 2019 17:53:48 +0000 (20:53 +0300)]
add build instructions for macosx
DeaDDooMER [Fri, 25 Oct 2019 11:08:16 +0000 (14:08 +0300)]
add paths for osx
DeaDDooMER [Mon, 21 Oct 2019 21:09:28 +0000 (00:09 +0300)]
fix log flush when game.wad not found
DeaDDooMER [Mon, 21 Oct 2019 20:10:15 +0000 (23:10 +0300)]
do not show message box in headless mode
DeaDDooMER [Mon, 21 Oct 2019 20:01:27 +0000 (23:01 +0300)]
add default dirs for linux and android
DeaDDooMER [Mon, 21 Oct 2019 16:49:24 +0000 (19:49 +0300)]
remove assert from e_GetResourcePath
Ketmar Dark [Mon, 21 Oct 2019 03:24:43 +0000 (06:24 +0300)]
game: do not force CLI pathes to cwd
Ketmar Dark [Mon, 21 Oct 2019 03:23:58 +0000 (06:23 +0300)]
utils: more useless APIs
Ketmar Dark [Mon, 21 Oct 2019 02:44:26 +0000 (05:44 +0300)]
game: try to guess binary directory, and use it as game dir, so the game can be run with arbitrary cwd; use '--cwd' to avoid this
Ketmar Dark [Mon, 21 Oct 2019 00:07:04 +0000 (03:07 +0300)]
i18n: localizing arrow key names wasn't the brightest idea
Ketmar Dark [Sun, 20 Oct 2019 23:40:49 +0000 (02:40 +0300)]
game: do not use absolute path in wad selection widgets (it looks ugly, and [almost] not necessary)
Ketmar Dark [Sun, 20 Oct 2019 23:15:06 +0000 (02:15 +0300)]
net: game: other: hash database and resource downloader converted to new dirsys
Ketmar Dark [Sun, 20 Oct 2019 22:07:27 +0000 (01:07 +0300)]
game: better map wad lookup (it doesn't need to receive a full on-disk wad name)
Ketmar Dark [Sun, 20 Oct 2019 22:06:34 +0000 (01:06 +0300)]
utils: better `isWadPath()`
Ketmar Dark [Sun, 20 Oct 2019 21:49:53 +0000 (00:49 +0300)]
game: `e_GetDir()` -> `e_GetWriteableDir()`, with slight changes in logic
Ketmar Dark [Sun, 20 Oct 2019 21:11:50 +0000 (00:11 +0300)]
game: better (somewhat) scanning for player models
Ketmar Dark [Sun, 20 Oct 2019 21:07:53 +0000 (00:07 +0300)]
utils: made `wadExtensions` array public, because we may need it elsewhere
DeaDDooMER [Sun, 20 Oct 2019 20:01:40 +0000 (23:01 +0300)]
allow resources in non current directory (warning: res downloader are broken)
Ketmar Dark [Fri, 18 Oct 2019 04:41:42 +0000 (07:41 +0300)]
gfx: fixed OpenGL extension checks; fixed NPOT emulation detection
Ketmar Dark [Fri, 18 Oct 2019 03:17:45 +0000 (06:17 +0300)]
net: i really love to break things by fixing other things! fixed endless loop in server list query
Ketmar Dark [Fri, 18 Oct 2019 03:17:42 +0000 (06:17 +0300)]
net: call sfs gc collect in resource downloader
Ketmar Dark [Fri, 18 Oct 2019 00:04:39 +0000 (03:04 +0300)]
net: some cosmetic logging in resource downloader
Ketmar Dark [Thu, 17 Oct 2019 23:20:10 +0000 (02:20 +0300)]
net: oops; reconnection to failed master was totally broken
Ketmar Dark [Wed, 16 Oct 2019 19:10:30 +0000 (22:10 +0300)]
net: enet+shitdoze == clusterfuck; added workaround for `enet_host_service()` (and comment about it)
fgsfds [Wed, 16 Oct 2019 18:57:35 +0000 (21:57 +0300)]
net: fix master comms on pindoze
Ketmar Dark [Wed, 16 Oct 2019 17:33:45 +0000 (20:33 +0300)]
net: added second master server to default config
Ketmar Dark [Wed, 16 Oct 2019 02:47:05 +0000 (05:47 +0300)]
net: server list works again (i hope)
Ketmar Dark [Wed, 16 Oct 2019 01:08:47 +0000 (04:08 +0300)]
net: it is now possible to use more than one master (use "List=host:port,host:port" syntax in ini)
Ketmar Dark [Tue, 15 Oct 2019 21:10:07 +0000 (00:10 +0300)]
net: i love to log it, log it!
Ketmar Dark [Tue, 15 Oct 2019 21:07:00 +0000 (00:07 +0300)]
net: mostly restored master-comm logic
Ketmar Dark [Tue, 15 Oct 2019 20:16:42 +0000 (23:16 +0300)]
net: more callbacks and still-non-working crap for master-comm
Ketmar Dark [Tue, 15 Oct 2019 19:44:57 +0000 (22:44 +0300)]
net: some more code for master-comm; init/deinit enet on engine startup/shutdown
Ketmar Dark [Tue, 15 Oct 2019 19:07:19 +0000 (22:07 +0300)]
net: more master-comm code mutilation; very primitive support for multiple masters in server list fetching
Ketmar Dark [Tue, 15 Oct 2019 16:22:01 +0000 (19:22 +0300)]
net: started master-server communication rewrite (phase 1: master i/o moved to separate object)