DEADSOFTWARE

do not save/receive absolute paths in saves/network
[d2df-sdl.git] / src / shared / xparser.pas
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2019-02-10 Ketmar Darkskip idiotic BOM in text parser
2017-10-02 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-02 Ketmar DarkFlexUI: alot of fixes; Holmes help window now using...
2017-09-28 Ketmar DarkFlexUI: simple styling system (yay, no more hardcoded...
2017-09-26 Ketmar DarkHolmesUI renamed to FlexUI (or simply UI); small fixes...
2017-09-26 Ketmar DarkHolmesUI: "position" property for windows
2017-09-24 Ketmar DarkHolmesUI: ui parser fixes; vbox layouter fixes (centeri...
2017-09-24 Ketmar DarkHolmes UI: lot of flexbox layouting code fixes
2017-09-24 Ketmar Darkmempool is optional now
2017-09-19 Ketmar Darkpascal `{}` comment support in parser
2017-09-17 Ketmar Darkparser and parser-dependent modules cosmetix
2017-09-11 Ketmar Darksimple allocation counter for classes
2017-09-08 Ketmar Darksave/load fixes
2017-09-07 Ketmar Darkcosmetix in dynrecs; fixed mapcvt
2017-09-06 Ketmar Darkmapdef cleanup; renamed some fields; mapdef.txt is...
2017-09-01 Ketmar Darksave/load seems to work now
2017-08-30 Ketmar Darkmoved tools to separate directory; moved "mapdef.txt...
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-29 Ketmar Darkthe game is able to read text maps now (WARNING! the...
2017-08-28 Ketmar Darkcompletely rebindable keyboard and mouse in Holmes
2017-08-27 Ketmar Darkmoved some utility functions from xparser to utils
2017-08-26 Ketmar Darkxdyn cosmetix (File -> TStream)
2017-08-26 Ketmar Darkpreliminary textual map framework; DO NOT USE!