DEADSOFTWARE

fix building tools
[d2df-sdl.git] / src / shared / wadreader.pas
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-10-03 Ketmar DarkHolmes now require "data/flexui.wad" (it is not fatal...
2017-09-24 Ketmar Darkmempool is optional now
2017-09-22 Ketmar Darkrenamed `SArray` type to `SSArray`, and moved it to...
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-11 Ketmar Darksimple allocation counter for classes
2017-09-06 Ketmar Darkdynrec API documenting and cleanup (still has some...
2017-09-01 Ketmar Darkrestarting the same map will not reload textures (yay...
2017-08-30 Ketmar Darkrelaxed map reader, so "bloodlust", for example, is...
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-29 Ketmar Darkthe game is able to read text maps now (WARNING! the...
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2016-04-25 Ketmar Darkadded license info
2016-04-24 Ketmar Darkanimated textures loader simplified alot
2016-04-24 Ketmar Darksfs: small fix
2016-04-22 Ketmar Darkremoved debug output in wadreader
2016-04-22 Ketmar Darksfs, wadreader: much better searching for files inside...
2016-04-22 Ketmar Darkno more path splitting in wad reading, it's useless
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-18 Ketmar Darkwads works again!
2016-04-18 Ketmar Darkmore sfs refactoring
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1