DEADSOFTWARE
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fix building tools
[d2df-sdl.git]
/
src
/
shared
/
wadreader.pas
2019-09-17
Ketmar Dark
changed license to GPLv3 only; sorry, no trust to FSF...
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-10-03
Ketmar Dark
Holmes now require "data/flexui.wad" (it is not fatal...
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2017-09-24
Ketmar Dark
mempool is optional now
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2017-09-22
Ketmar Dark
renamed `SArray` type to `SSArray`, and moved it to...
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2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
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2017-09-11
Ketmar Dark
simple allocation counter for classes
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2017-09-06
Ketmar Dark
dynrec API documenting and cleanup (still has some...
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2017-09-01
Ketmar Dark
restarting the same map will not reload textures (yay...
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2017-08-30
Ketmar Dark
relaxed map reader, so "bloodlust", for example, is...
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2017-08-30
Ketmar Dark
no more old mapreader: use textmap reader both for...
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2017-08-29
Ketmar Dark
the game is able to read text maps now (WARNING! the...
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2016-04-25
Ketmar Dark
added license info
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2016-04-24
Ketmar Dark
animated textures loader simplified alot
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2016-04-24
Ketmar Dark
sfs: small fix
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2016-04-22
Ketmar Dark
removed debug output in wadreader
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2016-04-22
Ketmar Dark
sfs, wadreader: much better searching for files inside...
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2016-04-22
Ketmar Dark
no more path splitting in wad reading, it's useless
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-18
Ketmar Dark
wads works again!
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2016-04-18
Ketmar Dark
more sfs refactoring
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2016-04-18
Ketmar Dark
sfs and wad code refactoring: part 1
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