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rewritten dyntree visitor; seems to fix segfaults (but i don't know why)
[d2df-sdl.git]
/
src
/
game
/
z_aabbtree.pas
2017-08-21
Ketmar Dark
rewritten dyntree visitor; seems to fix segfaults ...
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2017-08-20
Ketmar Dark
replaced some var args to constref args
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2017-08-20
Ketmar Dark
some tree code for monsters
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2017-08-19
Ketmar Dark
converted grid and tree to generics (fuck you, FPC...
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2017-08-19
Ketmar Dark
no more global `gItems[]` array; created DynTree for...
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2017-08-19
Ketmar Dark
render code cleanup; collision code cleanup; reverted...
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2017-08-19
Ketmar Dark
slightly better memory locality
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2017-08-18
Ketmar Dark
tree: desperate attempts to win several microseconds...
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2017-08-18
Ketmar Dark
removed some "try/finally" (sorry, it is FUCKIN' SLOW!)
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2017-08-18
Ketmar Dark
don't use tree for drawing by default
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2017-08-18
Ketmar Dark
cosmetix
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2017-08-18
Ketmar Dark
"t_dump_node_queries" (temp debug, DO NOT TOUCH)
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2017-08-18
Ketmar Dark
tree: use integers instead of floats (we don't really...
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2017-08-18
Ketmar Dark
cosmetix
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2017-08-18
Ketmar Dark
cosmetix
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2017-08-18
Ketmar Dark
tree seems to work now
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2017-08-18
Ketmar Dark
more tree code; still not working
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2017-08-18
Ketmar Dark
tree can render things (buggy)
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2017-08-18
Ketmar Dark
dynamic aabb tree implementation (ported from D, comple...
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