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render: draw touch controls via render
[d2df-sdl.git]
/
src
/
game
/
opengl
/
2023-06-09
DeaDDooMER
render: draw touch controls via render
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commitdiff
2023-06-09
DeaDDooMER
menu: optionally disable menu in client
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commitdiff
2023-06-09
DeaDDooMER
render: fix monster animations
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commitdiff
2023-06-09
DeaDDooMER
render: remove graphics data from TAnimationState
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commitdiff
2023-06-09
DeaDDooMER
render: remove references to r_playermodel/r_game from...
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commitdiff
2023-06-09
DeaDDooMER
render: use only r_render to access render
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commitdiff
2023-06-09
DeaDDooMER
render: calculate message size in render
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commitdiff
2023-06-09
DeaDDooMER
render: move screenshorts into render
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commitdiff
2023-06-09
DeaDDooMER
render: load shell textures in render
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commitdiff
2023-06-09
DeaDDooMER
render: load sky in render
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commitdiff
2023-06-09
DeaDDooMER
render: move more texture load code into render
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commitdiff
2023-06-09
DeaDDooMER
render: remove TAnimation
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commitdiff
2023-06-09
DeaDDooMER
render: use TPlayerModel for corpse drawing
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commitdiff
2023-06-09
DeaDDooMER
render: player punch TAnimation -> TAnimationState
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commitdiff
2023-06-09
DeaDDooMER
render: draw flag animation using TAnimationState
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commitdiff
2023-06-09
DeaDDooMER
render: fix animated textures
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commitdiff
2023-06-09
DeaDDooMER
render: hide panel textures into render
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commitdiff
2023-06-09
DeaDDooMER
render: use TAnimationState instead of TAnimation
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commitdiff
2023-06-09
DeaDDooMER
render: hide gib textures within render
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commitdiff
2023-06-09
DeaDDooMER
models: remove TModelInfo
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commitdiff
2023-06-09
DeaDDooMER
models: remove superfluous fire state
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commitdiff
2023-06-09
DeaDDooMER
render: remove flag animation from player model state
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commitdiff
2023-06-09
DeaDDooMER
render: move player model texture loading into render
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commitdiff
2023-06-09
DeaDDooMER
render: use TAnimationState for monsters
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commitdiff
2023-06-09
DeaDDooMER
render: move gfx-once objects into render code
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commitdiff
2023-06-09
DeaDDooMER
render: use TAnimationState for items
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commitdiff
2023-06-09
DeaDDooMER
render: use TAnimationState for projectiles
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commitdiff
2023-06-09
DeaDDooMER
render: move textures loaders to render
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commitdiff
2023-06-09
DeaDDooMER
render: separate animation drawing from game code
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commitdiff
2023-06-09
DeaDDooMER
system: remove direct videomode change
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commitdiff
2023-06-09
DeaDDooMER
system: remove sys_GetTicks
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commitdiff
2023-06-09
DeaDDooMER
render: system: move gl related code from system driver
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commitdiff
2023-06-09
DeaDDooMER
render: move screen resize handler from io-driver
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commitdiff
2023-06-09
DeaDDooMER
cleanup: clean boot sequence
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commitdiff
2023-06-09
DeaDDooMER
cleanup: move init and main loop code from g_window
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commitdiff
2023-06-09
DeaDDooMER
cleanup: remove g_main.pas
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commitdiff
2023-06-09
DeaDDooMER
render: fix unused variable warnings
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commitdiff
2023-06-09
DeaDDooMER
render: move e_texture -> r_texture
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commitdiff
2023-06-09
DeaDDooMER
render: completely remove opengl calls form game code
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commitdiff
2023-06-09
DeaDDooMER
render: remove g_window dependency on r_graphics and GL
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commitdiff
2023-06-09
DeaDDooMER
cleanup: remove g_options dependency on r_graphics
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commitdiff
2023-06-09
DeaDDooMER
render: remove from render some common types
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commitdiff
2023-06-09
DeaDDooMER
render: e_graphics -> r_graphics
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commitdiff
2023-06-09
DeaDDooMER
render: fix holmes
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commitdiff
2023-06-09
DeaDDooMER
render: separate player model logic and drawing
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commitdiff
2023-06-09
DeaDDooMER
render: separate player logic and drawing
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commitdiff
2023-06-09
DeaDDooMER
render: separate server list logic and drawing
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commitdiff
2023-06-09
DeaDDooMER
render: separate weapon shots logic and drawing
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commitdiff
2023-06-09
DeaDDooMER
render: separate monster logic and drawing
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commitdiff
2023-06-09
DeaDDooMER
render: separate panel logic and drawing
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commitdiff
2023-06-09
DeaDDooMER
render: add r_game function prefixes
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commitdiff
2023-06-09
DeaDDooMER
render: separate map logic and drawing
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commitdiff
2023-06-09
DeaDDooMER
render: separate item logic and drawing
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commitdiff
2023-06-09
DeaDDooMER
render: separate gfx logic and drawing
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commitdiff
2023-06-09
DeaDDooMER
render: separate game logic and drawing
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commitdiff
2023-06-09
DeaDDooMER
render: separate console logic and drawing
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commitdiff