DEADSOFTWARE

gl: draw transpatent weapon with invis
[d2df-sdl.git] / src / game / opengl / r_render.pas
2023-06-09 DeaDDooMERrender: move item animations into render
2023-06-09 DeaDDooMERrender: use only r_render to access render-specific...
2023-06-09 DeaDDooMERrender: draw menu via render
2023-06-09 DeaDDooMERsystem: add option -dDISABLE_SYSTEM
2023-06-09 DeaDDooMERgame: disable gibs for server
2023-06-09 DeaDDooMERgame: disable gfx for server
2023-06-09 DeaDDooMERrender: disable FBO on devices which not support NPOT...
2023-06-09 DeaDDooMERrender: draw touch controls via render
2023-06-09 DeaDDooMERrender: remove references to r_playermodel/r_game from...
2023-06-09 DeaDDooMERrender: use only r_render to access render
2023-06-09 DeaDDooMERrender: move screenshorts into render
2023-06-09 DeaDDooMERrender: load sky in render
2023-06-09 DeaDDooMERrender: move more texture load code into render
2023-06-09 DeaDDooMERrender: player punch TAnimation -> TAnimationState
2023-06-09 DeaDDooMERrender: draw flag animation using TAnimationState
2023-06-09 DeaDDooMERrender: remove flag animation from player model state
2023-06-09 DeaDDooMERrender: move player model texture loading into render
2023-06-09 DeaDDooMERrender: use TAnimationState for monsters
2023-06-09 DeaDDooMERrender: move gfx-once objects into render code
2023-06-09 DeaDDooMERrender: use TAnimationState for items
2023-06-09 DeaDDooMERrender: use TAnimationState for projectiles
2023-06-09 DeaDDooMERsystem: remove direct videomode change
2023-06-09 DeaDDooMERrender: system: move gl related code from system driver
2023-06-09 DeaDDooMERrender: move screen resize handler from io-driver
2023-06-09 DeaDDooMERcleanup: clean boot sequence