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gl: draw transpatent weapon with invis
[d2df-sdl.git]
/
src
/
game
/
opengl
/
r_render.pas
2023-06-09
DeaDDooMER
render: move item animations into render
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2023-06-09
DeaDDooMER
render: use only r_render to access render-specific...
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2023-06-09
DeaDDooMER
render: draw menu via render
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2023-06-09
DeaDDooMER
system: add option -dDISABLE_SYSTEM
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2023-06-09
DeaDDooMER
game: disable gibs for server
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2023-06-09
DeaDDooMER
game: disable gfx for server
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2023-06-09
DeaDDooMER
render: disable FBO on devices which not support NPOT...
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2023-06-09
DeaDDooMER
render: draw touch controls via render
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2023-06-09
DeaDDooMER
render: remove references to r_playermodel/r_game from...
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2023-06-09
DeaDDooMER
render: use only r_render to access render
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2023-06-09
DeaDDooMER
render: move screenshorts into render
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2023-06-09
DeaDDooMER
render: load sky in render
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2023-06-09
DeaDDooMER
render: move more texture load code into render
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2023-06-09
DeaDDooMER
render: player punch TAnimation -> TAnimationState
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2023-06-09
DeaDDooMER
render: draw flag animation using TAnimationState
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2023-06-09
DeaDDooMER
render: remove flag animation from player model state
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2023-06-09
DeaDDooMER
render: move player model texture loading into render
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2023-06-09
DeaDDooMER
render: use TAnimationState for monsters
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2023-06-09
DeaDDooMER
render: move gfx-once objects into render code
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2023-06-09
DeaDDooMER
render: use TAnimationState for items
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2023-06-09
DeaDDooMER
render: use TAnimationState for projectiles
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2023-06-09
DeaDDooMER
system: remove direct videomode change
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2023-06-09
DeaDDooMER
render: system: move gl related code from system driver
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2023-06-09
DeaDDooMER
render: move screen resize handler from io-driver
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2023-06-09
DeaDDooMER
cleanup: clean boot sequence
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