DEADSOFTWARE

render: use only r_render to access render-specific info
[d2df-sdl.git] / src / game / opengl / r_playermodel.pas
2022-01-29 DeaDDooMERgame: disable gibs for server
2022-01-18 DeaDDooMERrender: remove graphics data from TAnimationState
2022-01-16 DeaDDooMERrender: hide gib textures within render
2022-01-16 DeaDDooMERmodels: remove TModelInfo
2022-01-16 DeaDDooMERmodels: remove superfluous fire state
2022-01-16 DeaDDooMERrender: remove flag animation from player model state
2022-01-16 DeaDDooMERrender: move player model texture loading into render
2021-06-29 DeaDDooMERrender: move textures loaders to render
2021-06-29 DeaDDooMERrender: separate animation drawing from game code
2021-06-29 DeaDDooMERcleanup: remove g_main.pas
2021-06-29 DeaDDooMERrender: remove from render some common types
2021-06-29 DeaDDooMERrender: e_graphics -> r_graphics
2021-06-29 DeaDDooMERrender: separate player model logic and drawing