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gl: load item animations from table
[d2df-sdl.git]
/
src
/
game
/
opengl
/
r_playermodel.pas
2023-06-09
DeaDDooMER
model: use TAnimState for player models
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2023-06-09
DeaDDooMER
render: draw flag anims using TAnimState
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2023-06-09
DeaDDooMER
game: disable gibs for server
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2023-06-09
DeaDDooMER
render: remove graphics data from TAnimationState
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2023-06-09
DeaDDooMER
render: hide gib textures within render
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2023-06-09
DeaDDooMER
models: remove TModelInfo
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2023-06-09
DeaDDooMER
models: remove superfluous fire state
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2023-06-09
DeaDDooMER
render: remove flag animation from player model state
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2023-06-09
DeaDDooMER
render: move player model texture loading into render
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2023-06-09
DeaDDooMER
render: move textures loaders to render
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2023-06-09
DeaDDooMER
render: separate animation drawing from game code
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2023-06-09
DeaDDooMER
cleanup: remove g_main.pas
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2023-06-09
DeaDDooMER
render: remove from render some common types
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2023-06-09
DeaDDooMER
render: e_graphics -> r_graphics
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2023-06-09
DeaDDooMER
render: separate player model logic and drawing
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