DEADSOFTWARE

gl: draw weapon with player model
[d2df-sdl.git] / src / game / opengl / r_monsters.pas
2023-06-09 DeaDDooMERmonsters: use TAnimState for monsters
2023-06-09 DeaDDooMERrender: fix monster animations
2023-06-09 DeaDDooMERrender: remove graphics data from TAnimationState
2023-06-09 DeaDDooMERrender: use only r_render to access render
2023-06-09 DeaDDooMERrender: move more texture load code into render
2023-06-09 DeaDDooMERrender: use TAnimationState for monsters
2023-06-09 DeaDDooMERrender: separate animation drawing from game code
2023-06-09 DeaDDooMERcleanup: remove g_options dependency on r_graphics
2023-06-09 DeaDDooMERrender: remove from render some common types
2023-06-09 DeaDDooMERrender: e_graphics -> r_graphics
2023-06-09 DeaDDooMERrender: separate monster logic and drawing