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gl: draw weapon with player model
[d2df-sdl.git]
/
src
/
game
/
opengl
/
r_monsters.pas
2023-06-09
DeaDDooMER
monsters: use TAnimState for monsters
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2023-06-09
DeaDDooMER
render: fix monster animations
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2023-06-09
DeaDDooMER
render: remove graphics data from TAnimationState
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2023-06-09
DeaDDooMER
render: use only r_render to access render
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2023-06-09
DeaDDooMER
render: move more texture load code into render
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2023-06-09
DeaDDooMER
render: use TAnimationState for monsters
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2023-06-09
DeaDDooMER
render: separate animation drawing from game code
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2023-06-09
DeaDDooMER
cleanup: remove g_options dependency on r_graphics
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2023-06-09
DeaDDooMER
render: remove from render some common types
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2023-06-09
DeaDDooMER
render: e_graphics -> r_graphics
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2023-06-09
DeaDDooMER
render: separate monster logic and drawing
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