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gl: load item animations from table
[d2df-sdl.git]
/
src
/
game
/
opengl
/
r_map.pas
2023-06-09
DeaDDooMER
gl: add new opengl render (initial implementation)
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2023-06-09
DeaDDooMER
panels: use TAnimState
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2023-06-09
DeaDDooMER
render: draw flag anims using TAnimState
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2023-06-09
DeaDDooMER
render: remove graphics data from TAnimationState
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2023-06-09
DeaDDooMER
render: load sky in render
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2023-06-09
DeaDDooMER
render: move more texture load code into render
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2023-06-09
DeaDDooMER
render: draw flag animation using TAnimationState
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2023-06-09
DeaDDooMER
render: fix animated textures
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2023-06-09
DeaDDooMER
render: hide panel textures into render
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2023-06-09
DeaDDooMER
render: separate animation drawing from game code
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2023-06-09
DeaDDooMER
render: remove from render some common types
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2023-06-09
DeaDDooMER
render: e_graphics -> r_graphics
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2023-06-09
DeaDDooMER
render: separate panel logic and drawing
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2023-06-09
DeaDDooMER
render: separate map logic and drawing
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