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render: draw menu via render
[d2df-sdl.git]
/
src
/
game
/
opengl
/
r_game.pas
2023-06-09
DeaDDooMER
render: draw menu via render
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2023-06-09
DeaDDooMER
game: less references to HEADLESS
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2023-06-09
DeaDDooMER
system: add option -dDISABLE_SYSTEM
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2023-06-09
DeaDDooMER
game: disable corpses for server
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2023-06-09
DeaDDooMER
game: disable shells for server
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2023-06-09
DeaDDooMER
game: disable gibs for server
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2023-06-09
DeaDDooMER
game: disable gfx for server
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2023-06-09
DeaDDooMER
render: draw touch controls via render
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2023-06-09
DeaDDooMER
menu: optionally disable menu in client
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2023-06-09
DeaDDooMER
render: use only r_render to access render
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2023-06-09
DeaDDooMER
render: calculate message size in render
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2023-06-09
DeaDDooMER
render: load sky in render
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2023-06-09
DeaDDooMER
render: move more texture load code into render
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2023-06-09
DeaDDooMER
render: hide panel textures into render
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2023-06-09
DeaDDooMER
render: hide gib textures within render
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2023-06-09
DeaDDooMER
render: move textures loaders to render
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2023-06-09
DeaDDooMER
system: remove sys_GetTicks
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2023-06-09
DeaDDooMER
cleanup: move init and main loop code from g_window
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2023-06-09
DeaDDooMER
render: completely remove opengl calls form game code
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2023-06-09
DeaDDooMER
render: remove from render some common types
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2023-06-09
DeaDDooMER
render: e_graphics -> r_graphics
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2023-06-09
DeaDDooMER
render: fix holmes
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2023-06-09
DeaDDooMER
render: separate player logic and drawing
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2023-06-09
DeaDDooMER
render: separate server list logic and drawing
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2023-06-09
DeaDDooMER
render: separate weapon shots logic and drawing
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2023-06-09
DeaDDooMER
render: separate monster logic and drawing
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2023-06-09
DeaDDooMER
render: separate panel logic and drawing
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2023-06-09
DeaDDooMER
render: add r_game function prefixes
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2023-06-09
DeaDDooMER
render: separate map logic and drawing
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2023-06-09
DeaDDooMER
render: separate item logic and drawing
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2023-06-09
DeaDDooMER
render: separate gfx logic and drawing
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2023-06-09
DeaDDooMER
render: separate game logic and drawing
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