DEADSOFTWARE

render: draw menu via render
[d2df-sdl.git] / src / game / opengl / r_game.pas
2023-06-09 DeaDDooMERrender: draw menu via render
2023-06-09 DeaDDooMERgame: less references to HEADLESS
2023-06-09 DeaDDooMERsystem: add option -dDISABLE_SYSTEM
2023-06-09 DeaDDooMERgame: disable corpses for server
2023-06-09 DeaDDooMERgame: disable shells for server
2023-06-09 DeaDDooMERgame: disable gibs for server
2023-06-09 DeaDDooMERgame: disable gfx for server
2023-06-09 DeaDDooMERrender: draw touch controls via render
2023-06-09 DeaDDooMERmenu: optionally disable menu in client
2023-06-09 DeaDDooMERrender: use only r_render to access render
2023-06-09 DeaDDooMERrender: calculate message size in render
2023-06-09 DeaDDooMERrender: load sky in render
2023-06-09 DeaDDooMERrender: move more texture load code into render
2023-06-09 DeaDDooMERrender: hide panel textures into render
2023-06-09 DeaDDooMERrender: hide gib textures within render
2023-06-09 DeaDDooMERrender: move textures loaders to render
2023-06-09 DeaDDooMERsystem: remove sys_GetTicks
2023-06-09 DeaDDooMERcleanup: move init and main loop code from g_window
2023-06-09 DeaDDooMERrender: completely remove opengl calls form game code
2023-06-09 DeaDDooMERrender: remove from render some common types
2023-06-09 DeaDDooMERrender: e_graphics -> r_graphics
2023-06-09 DeaDDooMERrender: fix holmes
2023-06-09 DeaDDooMERrender: separate player logic and drawing
2023-06-09 DeaDDooMERrender: separate server list logic and drawing
2023-06-09 DeaDDooMERrender: separate weapon shots logic and drawing
2023-06-09 DeaDDooMERrender: separate monster logic and drawing
2023-06-09 DeaDDooMERrender: separate panel logic and drawing
2023-06-09 DeaDDooMERrender: add r_game function prefixes
2023-06-09 DeaDDooMERrender: separate map logic and drawing
2023-06-09 DeaDDooMERrender: separate item logic and drawing
2023-06-09 DeaDDooMERrender: separate gfx logic and drawing
2023-06-09 DeaDDooMERrender: separate game logic and drawing