DEADSOFTWARE

render: hide gib textures within render
[d2df-sdl.git] / src / game / opengl / r_game.pas
2023-06-09 DeaDDooMERrender: hide gib textures within render
2023-06-09 DeaDDooMERrender: move textures loaders to render
2023-06-09 DeaDDooMERsystem: remove sys_GetTicks
2023-06-09 DeaDDooMERcleanup: move init and main loop code from g_window
2023-06-09 DeaDDooMERrender: completely remove opengl calls form game code
2023-06-09 DeaDDooMERrender: remove from render some common types
2023-06-09 DeaDDooMERrender: e_graphics -> r_graphics
2023-06-09 DeaDDooMERrender: fix holmes
2023-06-09 DeaDDooMERrender: separate player logic and drawing
2023-06-09 DeaDDooMERrender: separate server list logic and drawing
2023-06-09 DeaDDooMERrender: separate weapon shots logic and drawing
2023-06-09 DeaDDooMERrender: separate monster logic and drawing
2023-06-09 DeaDDooMERrender: separate panel logic and drawing
2023-06-09 DeaDDooMERrender: add r_game function prefixes
2023-06-09 DeaDDooMERrender: separate map logic and drawing
2023-06-09 DeaDDooMERrender: separate item logic and drawing
2023-06-09 DeaDDooMERrender: separate gfx logic and drawing
2023-06-09 DeaDDooMERrender: separate game logic and drawing