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Add client-side model override option
[d2df-sdl.git]
/
src
/
game
/
g_sound.pas
2019-09-17
Ketmar Dark
changed license to GPLv3 only; sorry, no trust to FSF...
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2019-09-04
fgsfds
Sound: OpenAL: Add module interp setting
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2019-09-02
fgsfds
add cvar for soundfont selection
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2019-08-17
DeaDDooMER
remove sound debug prints
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2019-08-16
DeaDDooMER
always set max volume in sound trigger bounds
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2019-05-01
fgsfds
can load non-looping music; fixed looping ROUNDMUS
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2016-04-25
Ketmar Dark
added license info
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2016-04-22
Ketmar Dark
no more path splitting in wad reading, it's useless
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-18
Ketmar Dark
sfs and wad code refactoring: part 1
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2016-04-17
Ketmar Dark
fixed two warnings in headless mode
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2016-04-15
FGSFDSFGS
added headless mode
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2016-04-07
Ketmar Dark
no more d2d:f built-in dfwad reader, it now using sfs...
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2016-04-06
Ketmar Dark
fmod -> sdl2 mixer, first part: we have music now;...
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2016-04-06
Ketmar Dark
fmod -> sdl2 mixer, first part: we have sounds now...
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2016-04-05
FGSFDSFGS
initial commit:
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