DEADSOFTWARE
GIT
/
REPO
/
FRED-BOY
Projects
/
d2df-sdl.git
/ history
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅ next
render: move more texture load code into render
[d2df-sdl.git]
/
src
/
game
/
g_holmes_cmd.inc
2019-09-17
Ketmar Dark
changed license to GPLv3 only; sorry, no trust to FSF...
blob
|
commitdiff
|
raw
2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
blob
|
commitdiff
|
raw
|
diff to current
2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
blob
|
commitdiff
|
raw
|
diff to current
2017-10-04
Ketmar Dark
FlexUI: switched to universal event struct; changed...
blob
|
commitdiff
|
raw
|
diff to current
2017-10-04
Ketmar Dark
FlexUI: event types renamed from `^TH*` to `TFUI*`...
blob
|
commitdiff
|
raw
|
diff to current
2017-09-22
Ketmar Dark
slightly faster hashtable, and slightly nicer hashtable...
blob
|
commitdiff
|
raw
|
diff to current
2017-09-21
Ketmar Dark
hashtable cosmetix; holmes scissoring fixes
blob
|
commitdiff
|
raw
|
diff to current
2017-09-04
Ketmar Dark
some new code for moving platforms: only for players yet
blob
|
commitdiff
|
raw
|
diff to current
2017-08-28
Ketmar Dark
completely rebindable keyboard and mouse in Holmes
blob
|
commitdiff
|
raw
|
diff to current