summary | shortlog | log | commit | commitdiff | tree
raw | patch | inline | side by side (parent: 0d4f7d9)
raw | patch | inline | side by side (parent: 0d4f7d9)
author | TerminalHash <lyashuk.voxx@gmail.com> | |
Wed, 26 Apr 2023 10:44:48 +0000 (13:44 +0300) | ||
committer | TerminalHash <lyashuk.voxx@gmail.com> | |
Wed, 26 Apr 2023 10:44:48 +0000 (13:44 +0300) |
picked from https://github.com/Challenge9/doom2d-forever/commit/9575d93ae18fb2e7295fe44376f3621959a6463b
because the fork contains many changes that prevent the patch from being applied.
because the fork contains many changes that prevent the patch from being applied.
src/game/g_game.pas | patch | blob | history |
diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 4f6f82a0066413bcc989c3d57d915c0add00b696..34a387ab255c4a9fb8eefee58216c06dfca0a291 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
begin
a := StrToIntDef(p[1], 0);
g_Force_Model_Set(a);
+ if (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
+ begin
+ for a := Low(gPlayers) to High(gPlayers) do
+ begin
+ if (gPlayers[a] <> nil) then
+ begin
+ if (gPlayers[a].UID = gPlayer1.UID) then
+ continue
+ else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
+ continue;
+ gPlayers[a].setModel(g_Forced_Model_GetName());
+ end;
+ end
+ end
+ else if (g_Force_Model_Get() = 0) and (gPlayers <> nil) then
+ begin
+ for a := Low(gPlayers) to High(gPlayers) do
+ begin
+ if (gPlayers[a] <> nil) then
+ begin
+ if (gPlayers[a].UID = gPlayer1.UID) then
+ continue
+ else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
+ continue;
+ gPlayers[a].setModel(gPlayers[a].FActualModelName);
+ end;
+ end
+ end
end
end
else if cmd = 'g_force_model_name' then
begin
cmd := b_Text_Unformat(P[1]);
g_Forced_Model_SetName(cmd);
- if (gGameSettings.GameType <> GT_SINGLE) and (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
+ if (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
begin
for a := Low(gPlayers) to High(gPlayers) do
begin