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raw | patch | inline | side by side (from: f98d086)
raw | patch | inline | side by side (from: f98d086)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Mon, 4 Sep 2017 17:59:39 +0000 (20:59 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Mon, 4 Sep 2017 18:01:07 +0000 (21:01 +0300) |
the whole thing should work now, including squashing.
but gibs (and corpses?) should take velocity change when they hit lift,
and then bounces away. this is not implemented yet.
but gibs (and corpses?) should take velocity change when they hit lift,
and then bounces away. this is not implemented yet.
No differences found