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remove sound debug prints
author
DeaDDooMER <deaddoomer@deadsoftware.ru>
Sat, 17 Aug 2019 00:53:56 +0000
(
03:53
+0300)
committer
DeaDDooMER <deaddoomer@deadsoftware.ru>
Sat, 17 Aug 2019 00:53:56 +0000
(
03:53
+0300)
src/game/g_sound.pas
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diff --git
a/src/game/g_sound.pas
b/src/game/g_sound.pas
index 2cc02ad2aec4672815a071e1deafc2064b61495f..8623b5f7ebd5294487650f3cb1c7a16b64617f77 100644
(file)
--- a/
src/game/g_sound.pas
+++ b/
src/game/g_sound.pas
@@
-213,8
+213,7
@@
begin
Pan := pan1;
Volume := 1.0 - len1 / sMaxDist;
Result := True
- end;
- e_LogWritefln('PlaySounAtRect: Pan = %s | Volume = %s | Result = %s', [Pan, Volume, Result]);
+ end
end;
function PlaySoundAt(X, Y: Integer; out Pan: Single; out Volume: Single; InVolume: Single = 1.0): Boolean;
DEADSOFTWARE 2012-2025