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render: fix gles builds
author
DeaDDooMER <deaddoomer@deadsoftware.ru>
Sun, 20 Jun 2021 09:00:33 +0000
(12:00 +0300)
committer
DeaDDooMER <deaddoomer@deadsoftware.ru>
Tue, 29 Jun 2021 09:51:12 +0000
(12:51 +0300)
src/game/opengl/r_render.pas
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diff --git
a/src/game/opengl/r_render.pas
b/src/game/opengl/r_render.pas
index bea15e65fd69381263c4714dbef9e9fab47d2719..b768075d9dd1ecf0c84e12c92445f0f354e0dfa2 100644
(file)
--- a/
src/game/opengl/r_render.pas
+++ b/
src/game/opengl/r_render.pas
@@
-63,7
+63,7
@@
implementation
if LoadedGL = true then
begin
{$IFDEF NOGL_INIT}
- nogl_Quit
+ nogl_Quit
;
{$ENDIF}
LoadedGL := false
end
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