DEADSOFTWARE

oops; gTime fwp sync timeout was too small
authorKetmar Dark <ketmar@ketmar.no-ip.org>
Mon, 1 Oct 2018 11:04:07 +0000 (14:04 +0300)
committerKetmar Dark <ketmar@ketmar.no-ip.org>
Mon, 1 Oct 2018 11:04:25 +0000 (14:04 +0300)
src/game/g_netmsg.pas

index f44e2113a2e45e99351cf381c53325cd588c1cab..9563b8083f9fd7d1f7955a35fb0a36a96200cf35 100644 (file)
@@ -2043,8 +2043,8 @@ begin
     Exit;
   end;
   gTime := GT;
-  if g_Game_IsClient and (gPlayer1.NetForceWeapFIdx >= gTime+5) then gPlayer1.NetForceWeapFIdx := 0;
-  if g_Game_IsClient and (gPlayer2 <> nil) and (gPlayer2.NetForceWeapFIdx >= gTime+5) then gPlayer2.NetForceWeapFIdx := 0;
+  if g_Game_IsClient and (gPlayer1 <> nil) and (gPlayer1.NetForceWeapFIdx >= gTime+15) then gPlayer1.NetForceWeapFIdx := 0;
+  if g_Game_IsClient and (gPlayer2 <> nil) and (gPlayer2.NetForceWeapFIdx >= gTime+15) then gPlayer2.NetForceWeapFIdx := 0;
 
   PID := M.ReadWord();
   Pl := g_Player_Get(PID);