From: Ketmar Dark Date: Mon, 1 Oct 2018 11:04:07 +0000 (+0300) Subject: oops; gTime fwp sync timeout was too small X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=f666629aca7f9df2fa9363d66f388fd5b30f76b3 oops; gTime fwp sync timeout was too small --- diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index f44e211..9563b80 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -2043,8 +2043,8 @@ begin Exit; end; gTime := GT; - if g_Game_IsClient and (gPlayer1.NetForceWeapFIdx >= gTime+5) then gPlayer1.NetForceWeapFIdx := 0; - if g_Game_IsClient and (gPlayer2 <> nil) and (gPlayer2.NetForceWeapFIdx >= gTime+5) then gPlayer2.NetForceWeapFIdx := 0; + if g_Game_IsClient and (gPlayer1 <> nil) and (gPlayer1.NetForceWeapFIdx >= gTime+15) then gPlayer1.NetForceWeapFIdx := 0; + if g_Game_IsClient and (gPlayer2 <> nil) and (gPlayer2.NetForceWeapFIdx >= gTime+15) then gPlayer2.NetForceWeapFIdx := 0; PID := M.ReadWord(); Pl := g_Player_Get(PID);