end;
procedure r_Map_DrawParticles (x, y, w, h: Integer);
- var i, fx, fy: Integer;
+ var i, fx, fy: Integer; factor: Single;
begin
if gpart_dbg_enabled and (Particles <> nil) then
begin
r_Draw_EnableTexture2D(false);
- if (g_dbg_scale < 0.6) then
+ factor := r_pixel_scale * g_dbg_scale;
+ if factor < 0.6 then
glPointSize(1)
- else if (g_dbg_scale > 1.3) then
- glPointSize(g_dbg_scale + 1)
+ else if factor > 1.3 then
+ glPointSize(factor + 1)
else
glPointSize(2);
glDisable(GL_POINT_SMOOTH);