From: DeaDDooMER Date: Mon, 13 Feb 2023 00:53:19 +0000 (+0300) Subject: gl: fix particle size with r_scale_resolution>1 X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=a40ccefc0daf17edf117f5ff143842b398e2c6e5 gl: fix particle size with r_scale_resolution>1 --- diff --git a/src/game/renders/opengl/r_map.pas b/src/game/renders/opengl/r_map.pas index c9a4d33..eb69057 100644 --- a/src/game/renders/opengl/r_map.pas +++ b/src/game/renders/opengl/r_map.pas @@ -1110,15 +1110,16 @@ implementation end; procedure r_Map_DrawParticles (x, y, w, h: Integer); - var i, fx, fy: Integer; + var i, fx, fy: Integer; factor: Single; begin if gpart_dbg_enabled and (Particles <> nil) then begin r_Draw_EnableTexture2D(false); - if (g_dbg_scale < 0.6) then + factor := r_pixel_scale * g_dbg_scale; + if factor < 0.6 then glPointSize(1) - else if (g_dbg_scale > 1.3) then - glPointSize(g_dbg_scale + 1) + else if factor > 1.3 then + glPointSize(factor + 1) else glPointSize(2); glDisable(GL_POINT_SMOOTH);