DEADSOFTWARE

Bumped flammenwerfer damage (3/5 => 6/6)
authorJoseph Stalin <granminigun@pm.me>
Mon, 5 Aug 2019 18:11:56 +0000 (23:11 +0500)
committerJoseph Stalin <granminigun@pm.me>
Mon, 5 Aug 2019 18:12:25 +0000 (23:12 +0500)
src/game/g_player.pas
src/game/g_weapons.pas

index 88070c61c04866a6c79bcea7dc8d39f88545fa12..6492695c3ac29fa312b3bfb4927b0c12af8b7aa7 100644 (file)
@@ -5274,7 +5274,7 @@ begin
         if FFirePainTime <= 0 then
         begin
           if g_Game_IsServer then
-            Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
+            Damage(6, FFireAttacker, 0, 0, HIT_FLAME);
           FFirePainTime := 18;
         end;
         FFirePainTime := FFirePainTime - 1;
index 21b206127a34928f44cb9c90de0fd5adcbfc570b..8a5e652d01bef9f729d7a78e50dabc837fcc5e4c 100644 (file)
@@ -2346,7 +2346,7 @@ begin
                 Stopped := MOVE_HITCEIL;
             end;
 
-            a := IfThen(Stopped = 0, 3, 1);
+            a := IfThen(Stopped = 0, 6, 1);
           // Åñëè â êîãî-òî ïîïàëè
             if g_Weapon_Hit(@Obj, a, SpawnerUID, HIT_FLAME, False) <> 0 then
             begin