From a0e0590aec8372f6d3899f68a7d7d758599b43db Mon Sep 17 00:00:00 2001 From: Joseph Stalin Date: Mon, 5 Aug 2019 23:11:56 +0500 Subject: [PATCH] Bumped flammenwerfer damage (3/5 => 6/6) --- src/game/g_player.pas | 2 +- src/game/g_weapons.pas | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/g_player.pas b/src/game/g_player.pas index 88070c6..6492695 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -5274,7 +5274,7 @@ begin if FFirePainTime <= 0 then begin if g_Game_IsServer then - Damage(5, FFireAttacker, 0, 0, HIT_FLAME); + Damage(6, FFireAttacker, 0, 0, HIT_FLAME); FFirePainTime := 18; end; FFirePainTime := FFirePainTime - 1; diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 21b2061..8a5e652 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -2346,7 +2346,7 @@ begin Stopped := MOVE_HITCEIL; end; - a := IfThen(Stopped = 0, 3, 1); + a := IfThen(Stopped = 0, 6, 1); // Åñëè â êîãî-òî ïîïàëè if g_Weapon_Hit(@Obj, a, SpawnerUID, HIT_FLAME, False) <> 0 then begin -- 2.29.2