summary | shortlog | log | commit | commitdiff | tree
raw | patch | inline | side by side (parent: 4cd7169)
raw | patch | inline | side by side (parent: 4cd7169)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Mon, 5 Jun 2017 15:30:57 +0000 (18:30 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Mon, 5 Jun 2017 15:57:41 +0000 (18:57 +0300) |
src/game/g_netmsg.pas | patch | blob | history |
diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 58b008f1d0edd09769d4a06c69d8c27d49c0a39e..d03760d06cb1e12ab2535ce7e1ae7e92e7edd443 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
g_Net_Client_Send(True, NET_CHAN_CHAT);
end;
+function isKeyPressed (key1: Word; key2: Word): Boolean;
+begin
+ if (key1 <> 0) and e_KeyPressed(key1) then begin result := true; exit; end;
+ if (key2 <> 0) and e_KeyPressed(key2) then begin result := true; exit; end;
+ result := false;
+end;
+
procedure MC_SEND_PlayerPos();
var
kByte: Word;
if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
with gGameControls.P1Control do
begin
- if e_KeyPressed(KeyLeft) and (not e_KeyPressed(KeyRight)) then
- P1MoveButton := 1
- else
- if (not e_KeyPressed(KeyLeft)) and e_KeyPressed(KeyRight) then
- P1MoveButton := 2
- else
- if (not e_KeyPressed(KeyLeft)) and (not e_KeyPressed(KeyRight)) then
- P1MoveButton := 0;
+ if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then P1MoveButton := 1
+ else if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then P1MoveButton := 2
+ else if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then P1MoveButton := 0;
- if (P1MoveButton = 2) and e_KeyPressed(KeyLeft) then
- gPlayer1.SetDirection(D_LEFT)
- else
- if (P1MoveButton = 1) and e_KeyPressed(KeyRight) then
- gPlayer1.SetDirection(D_RIGHT)
- else
- if P1MoveButton <> 0 then
- gPlayer1.SetDirection(TDirection(P1MoveButton-1));
+ if (P1MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then gPlayer1.SetDirection(D_LEFT)
+ else if (P1MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then gPlayer1.SetDirection(D_RIGHT)
+ else if P1MoveButton <> 0 then gPlayer1.SetDirection(TDirection(P1MoveButton-1));
gPlayer1.ReleaseKeys;
if P1MoveButton = 1 then
kByte := kByte or NET_KEY_RIGHT;
if Predict then gPlayer1.PressKey(KEY_RIGHT, 10000);
end;
- if e_KeyPressed(KeyUp) then
+ if isKeyPressed(KeyUp, KeyUp2) then
begin
kByte := kByte or NET_KEY_UP;
gPlayer1.PressKey(KEY_UP, 10000);
end;
- if e_KeyPressed(KeyDown) then
+ if isKeyPressed(KeyDown, KeyDown2) then
begin
kByte := kByte or NET_KEY_DOWN;
gPlayer1.PressKey(KEY_DOWN, 10000);
end;
- if e_KeyPressed(KeyJump) then
+ if isKeyPressed(KeyJump, KeyJump2) then
begin
kByte := kByte or NET_KEY_JUMP;
// gPlayer1.PressKey(KEY_JUMP, 10000); // TODO: Make a prediction option
end;
- if e_KeyPressed(KeyFire) then kByte := kByte or NET_KEY_FIRE;
- if e_KeyPressed(KeyOpen) then kByte := kByte or NET_KEY_OPEN;
- if e_KeyPressed(KeyNextWeapon) then kByte := kByte or NET_KEY_NW;
- if e_KeyPressed(KeyPrevWeapon) then kByte := kByte or NET_KEY_PW;
+ if isKeyPressed(KeyFire, KeyFire2) then kByte := kByte or NET_KEY_FIRE;
+ if isKeyPressed(KeyOpen, KeyOpen2) then kByte := kByte or NET_KEY_OPEN;
+ if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then kByte := kByte or NET_KEY_NW;
+ if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then kByte := kByte or NET_KEY_PW;
end
else
kByte := NET_KEY_CHAT;