From: Ketmar Dark Date: Mon, 5 Jun 2017 15:30:57 +0000 (+0300) Subject: fixed processing of alternate keyset in network games X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=9bd99e6d9059fb7e9baaa55f1e3a9e7b2ff83f9e fixed processing of alternate keyset in network games --- diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index 58b008f..d03760d 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -2770,6 +2770,13 @@ begin g_Net_Client_Send(True, NET_CHAN_CHAT); end; +function isKeyPressed (key1: Word; key2: Word): Boolean; +begin + if (key1 <> 0) and e_KeyPressed(key1) then begin result := true; exit; end; + if (key2 <> 0) and e_KeyPressed(key2) then begin result := true; exit; end; + result := false; +end; + procedure MC_SEND_PlayerPos(); var kByte: Word; @@ -2785,23 +2792,13 @@ begin if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then with gGameControls.P1Control do begin - if e_KeyPressed(KeyLeft) and (not e_KeyPressed(KeyRight)) then - P1MoveButton := 1 - else - if (not e_KeyPressed(KeyLeft)) and e_KeyPressed(KeyRight) then - P1MoveButton := 2 - else - if (not e_KeyPressed(KeyLeft)) and (not e_KeyPressed(KeyRight)) then - P1MoveButton := 0; + if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then P1MoveButton := 1 + else if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then P1MoveButton := 2 + else if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then P1MoveButton := 0; - if (P1MoveButton = 2) and e_KeyPressed(KeyLeft) then - gPlayer1.SetDirection(D_LEFT) - else - if (P1MoveButton = 1) and e_KeyPressed(KeyRight) then - gPlayer1.SetDirection(D_RIGHT) - else - if P1MoveButton <> 0 then - gPlayer1.SetDirection(TDirection(P1MoveButton-1)); + if (P1MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then gPlayer1.SetDirection(D_LEFT) + else if (P1MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then gPlayer1.SetDirection(D_RIGHT) + else if P1MoveButton <> 0 then gPlayer1.SetDirection(TDirection(P1MoveButton-1)); gPlayer1.ReleaseKeys; if P1MoveButton = 1 then @@ -2814,25 +2811,25 @@ begin kByte := kByte or NET_KEY_RIGHT; if Predict then gPlayer1.PressKey(KEY_RIGHT, 10000); end; - if e_KeyPressed(KeyUp) then + if isKeyPressed(KeyUp, KeyUp2) then begin kByte := kByte or NET_KEY_UP; gPlayer1.PressKey(KEY_UP, 10000); end; - if e_KeyPressed(KeyDown) then + if isKeyPressed(KeyDown, KeyDown2) then begin kByte := kByte or NET_KEY_DOWN; gPlayer1.PressKey(KEY_DOWN, 10000); end; - if e_KeyPressed(KeyJump) then + if isKeyPressed(KeyJump, KeyJump2) then begin kByte := kByte or NET_KEY_JUMP; // gPlayer1.PressKey(KEY_JUMP, 10000); // TODO: Make a prediction option end; - if e_KeyPressed(KeyFire) then kByte := kByte or NET_KEY_FIRE; - if e_KeyPressed(KeyOpen) then kByte := kByte or NET_KEY_OPEN; - if e_KeyPressed(KeyNextWeapon) then kByte := kByte or NET_KEY_NW; - if e_KeyPressed(KeyPrevWeapon) then kByte := kByte or NET_KEY_PW; + if isKeyPressed(KeyFire, KeyFire2) then kByte := kByte or NET_KEY_FIRE; + if isKeyPressed(KeyOpen, KeyOpen2) then kByte := kByte or NET_KEY_OPEN; + if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then kByte := kByte or NET_KEY_NW; + if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then kByte := kByte or NET_KEY_PW; end else kByte := NET_KEY_CHAT;