gDelayedEvents[n].DENum := Num;
gDelayedEvents[n].DEStr := Str;
if DEType = DE_GLOBEVENT then
- gDelayedEvents[n].Time := (GetTimer() div 1000) + Time
+ gDelayedEvents[n].Time := (GetTimer() {div 1000}) + Time
else
gDelayedEvents[n].Time := gTime + Time;
Result := n;
// Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
if e_KeyPressed(gGameControls.GameControls.TakeScreenshot) then
- if (GetTimer()-LastScreenShot) > 200000 then
+ if (GetTimer()-LastScreenShot) > 200000 div 1000 then
begin
g_TakeScreenShot();
LastScreenShot := GetTimer();
KeyPress(IK_F10);
end;
- Time := GetTimer() div 1000;
+ Time := GetTimer() {div 1000};
// Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
if gDelayedEvents <> nil then
begin
if gExit = EXIT_QUIT then Exit;
- Time := GetTimer() div 1000;
+ Time := GetTimer() {div 1000};
FPSCounter := FPSCounter+1;
if Time - FPSTime >= 1000 then
begin
function GetTimerMS(): Integer;
begin
- Result := GetTimer() div 1000;
+ Result := GetTimer() {div 1000};
end;
procedure PingServer(var S: TNetServer; Sock: ENetSocket);
function GetTimer(): Int64;
begin
- Result := SDL_GetTicks() * 1000; // TODO: do we really need microseconds here?
+ Result := SDL_GetTicks() {* 1000}; // TODO: do we really need microseconds here? k8: NOPE!
end;
procedure ResetTimer();
if wNeedTimeReset then
begin
- Time_Delta := 27777;
+ Time_Delta := (27777 div 1000);
wNeedTimeReset := False;
end;
- t := Time_Delta div 27777;
+ t := Time_Delta div (27777 div 1000);
if t > 0 then
begin
flag := True;
// Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ:
if flag then
begin
- Time_Old := Time - (Time_Delta mod 27777);
+ Time_Old := Time - (Time_Delta mod (27777 div 1000));
if (not wMinimized) then
begin
Draw();