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raw | patch | inline | side by side (parent: ec7e4d0)
raw | patch | inline | side by side (parent: ec7e4d0)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Wed, 16 Aug 2017 08:28:27 +0000 (11:28 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Wed, 16 Aug 2017 09:27:46 +0000 (12:27 +0300) |
src/game/g_game.pas | patch | blob | history | |
src/game/g_map.pas | patch | blob | history |
diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 26bca25967629d343cc17ce9cdd2867fef29a0fc..96c9856d3e91ead2ac9bff6c59cc86de6c79db8c 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
glTranslatef(-x, -y, 0);
- g_Map_BuildPVP(sX, sY, sX+sWidth-1, sY+sHeight-1);
g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_BACK);
g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_STEP);
g_Items_Draw();
g_Monsters_DrawHealth();
g_Player_DrawHealth();
end;
- g_Map_ResetPVP();
glPopMatrix();
end;
glTranslatef(a, b+p.IncCam, 0);
- g_Map_BuildPVP(sX, sY, sX+sWidth-1, sY+sHeight-1);
-
g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_BACK);
g_Map_DrawPanels(sX, sY, sWidth, sHeight, PANEL_STEP);
g_Items_Draw();
}
glPopMatrix();
- g_Map_ResetPVP();
p.DrawPain();
p.DrawPickup();
diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 53b4ae2d40986595ee8f6d9e8a6e221c3f3fa8bc..730812cdd2e16113909fb57d2e888277aef0a807 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
procedure g_Map_Free();
procedure g_Map_Update();
-// build "potentially visible panels" set, so we can avoid looping over all level panels again and again
-procedure g_Map_BuildPVP (minx, miny, maxx, maxy: Integer);
-procedure g_Map_ResetPVP ();
-// do not call this without calling `g_Map_BuildPVP()` or `g_Map_ResetPVP()` first!
procedure g_Map_DrawPanels(x0, y0, wdt, hgt: Integer; PanelType: Word);
procedure g_Map_DrawBack(dx, dy: Integer);
end;
-var
- pvpset: array of TPanel = nil; // potentially lit panels
- pvpb, pvpe: array [0..7] of Integer; // start/end (inclusive) of the correspoinding type panels in pvpset
- pvpcount: Integer = -1; // to avoid constant reallocations
-
+{
function pvpType (panelType: Word): Integer;
begin
case panelType of
else result := -1;
end;
end;
+}
-procedure g_Map_ResetPVP ();
-begin
- pvpcount := -1; // special
-end;
-
-procedure g_Map_BuildPVP (minx, miny, maxx, maxy: Integer);
-var
- idx: Integer;
- tpc: Integer;
-
- procedure checkPanels (var panels: TPanelArray; stp: Integer);
- var
- idx, x, y, w, h: Integer;
- begin
- if panels = nil then exit;
- tpc := tpc+Length(panels);
- if (stp < 0) or (stp > 6) then exit;
- pvpb[stp] := pvpcount;
- for idx := 0 to High(panels) do
- begin
- w := panels[idx].Width;
- h := panels[idx].Height;
- if (w < 1) or (h < 1) then continue;
- x := panels[idx].X;
- y := panels[idx].Y;
- if (x > maxx) or (y > maxy) then continue;
- if (x+w <= minx) or (y+h <= miny) then continue;
- if pvpcount = length(pvpset) then SetLength(pvpset, pvpcount+32768);
- pvpset[pvpcount] := panels[idx];
- Inc(pvpcount);
- end;
- pvpe[stp] := pvpcount-1;
- end;
-
-begin
- //e_WriteLog(Format('visible rect: (%d,%d)-(%d,%d)', [minx, miny, maxx, maxy]), MSG_NOTIFY);
- pvpcount := 0;
- for idx := 0 to High(pvpb) do begin pvpb[idx] := 0; pvpe[idx] := -1; end;
- tpc := 0;
- checkPanels(gWalls, 0);
- checkPanels(gRenderBackgrounds, 1);
- checkPanels(gRenderForegrounds, 2);
- checkPanels(gWater, 3);
- checkPanels(gAcid1, 4);
- checkPanels(gAcid2, 5);
- checkPanels(gSteps, 6);
- //e_WriteLog(Format('total panels: %d; visible panels: %d', [tpc, pvpcount]), MSG_NOTIFY);
-end;
procedure g_Map_DrawPanelsOld(PanelType: Word);
begin
if (panels <> nil) and (stp >= 0) and (stp <= 6) then
begin
- if pvpcount < 0 then
- begin
- // alas, no visible set
- for idx := 0 to High(panels) do
- begin
- if not (drawDoors xor panels[idx].Door) then panels[idx].Draw();
- end;
- end
- else
+ // alas, no visible set
+ for idx := 0 to High(panels) do
begin
- // wow, use visible set
- if pvpb[stp] <= pvpe[stp] then
- begin
- for idx := pvpb[stp] to pvpe[stp] do
- begin
- if not (drawDoors xor pvpset[idx].Door) then pvpset[idx].Draw();
- end;
- end;
+ if not (drawDoors xor panels[idx].Door) then panels[idx].Draw();
end;
end;
end;
begin
if (panels <> nil) and (stp >= 0) and (stp <= 6) then
begin
- if pvpcount < 0 then
- begin
- // alas, no visible set
- for idx := 0 to High(panels) do
- begin
- if not (drawDoors xor panels[idx].Door) then
- begin
- pan := panels[idx];
- e_WriteLog(Format(' *body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, PanelType, PanelType]), MSG_NOTIFY);
- end;
- end;
- end
- else
+ // alas, no visible set
+ for idx := 0 to High(panels) do
begin
- // wow, use visible set
- if pvpb[stp] <= pvpe[stp] then
+ if not (drawDoors xor panels[idx].Door) then
begin
- for idx := pvpb[stp] to pvpe[stp] do
- begin
- if not (drawDoors xor pvpset[idx].Door) then
- begin
- pan := pvpset[idx];
- e_WriteLog(Format(' *body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, PanelType, PanelType]), MSG_NOTIFY);
- end;
- end;
+ pan := panels[idx];
+ if (pan.Width < 1) or (pan.Height < 1) then continue;
+ if (pan.X+pan.Width <= x0) or (pan.Y+pan.Height <= y0) then continue;
+ if (pan.X >= x0+wdt) or (pan.Y >= y0+hgt) then continue;
+ e_WriteLog(Format(' *body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, PanelType, PanelType]), MSG_NOTIFY);
end;
end;
end;