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raw | patch | inline | side by side (parent: 35c89a2)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Tue, 21 Feb 2023 20:36:22 +0000 (23:36 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 9 Jun 2023 09:20:09 +0000 (12:20 +0300) |
src/game/renders/opengl/r_map.pas | patch | blob | history |
index 05cdffa4baecf6e00753e619c5413de0b60fb069..407431e8a4e7517cfb9e759924c10c85afd4b41d 100644 (file)
end;
{$ENDIF}
// --------- shots --------- //
- r_Common_SetLoading('Weapon splahses', WEAPON_LAST + 1);
+ r_Common_SetLoading('Weapon splashes', WEAPON_LAST + 1);
for i := 0 to WEAPON_LAST do
begin
if ShotAnim[i].anim.frames > 0 then