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raw | patch | inline | side by side (parent: 7ab0e36)
raw | patch | inline | side by side (parent: 7ab0e36)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Sun, 31 Mar 2019 22:42:38 +0000 (01:42 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 5 Apr 2019 22:19:16 +0000 (01:19 +0300) |
src/game/g_console.pas | patch | blob | history | |
src/game/g_menu.pas | patch | blob | history |
diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index 21b056f66130f629832193af63b51ed096abd1e5..69158eae2eb830bacfa8b785e2f09b35b28dde35 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
function g_Console_Interactive: Boolean;
function g_Console_Action (action: Integer): Boolean;
+function g_Console_FindBind (n: Integer; cmd: AnsiString): Integer;
+procedure g_Console_BindKey (key: Integer; cmd: AnsiString);
procedure g_Console_ProcessBind (key: Integer; down: Boolean);
procedure conwriteln (const s: AnsiString; show: Boolean=false);
Result := not bindProcess
end;
+procedure g_Console_BindKey (key: Integer; cmd: AnsiString);
+begin
+ ASSERT(key >= 0);
+ ASSERT(key < e_MaxInputKeys);
+ gInputBinds[key].commands := ParseAlias(cmd)
+end;
+
+function g_Console_FindBind (n: Integer; cmd: AnsiString): Integer;
+ var i: Integer;
+begin
+ ASSERT(n >= 1);
+ result := 0;
+ if commands = nil then Exit;
+ i := 0;
+ cmd := LowerCase(cmd);
+ while (n >= 1) and (i < e_MaxInputKeys) do
+ begin
+ if (Length(gInputBinds[i].commands) = 1) and (gInputBinds[i].commands[0] = cmd) then
+ begin
+ result := i;
+ dec(n)
+ end;
+ inc(i)
+ end;
+ if n >= 1 then
+ result := 0
+end;
+
function g_Console_Action (action: Integer): Boolean;
var i, len: Integer;
begin
- ASSERT(action >= 0);
+ ASSERT(action >= FIRST_ACTION);
ASSERT(action <= LAST_ACTION);
i := 0;
len := Length(gPlayerAction);
diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas
index 1b33864f7f606bda8e8325b4718756c9b412ce13..d4fb7389faef624027406643c62c399e94b337cf 100644 (file)
--- a/src/game/g_menu.pas
+++ b/src/game/g_menu.pas
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
- with menu, gGameControls.GameControls do
+ with menu do
begin
- TakeScreenshot := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key;
- Stat := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key;
- Chat := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key;
- TeamChat := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key;
+ g_Console_BindKey(g_Console_FindBind(1, 'screenshot'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+scores'), '');
+ g_Console_BindKey(g_Console_FindBind(1, 'togglechat'), '');
+ g_Console_BindKey(g_Console_FindBind(1, 'toggleteamchat'), '');
+ g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key, 'screenshot');
+ g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key, '+scores');
+ g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key, 'togglechat');
+ g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key, 'toggleteamchat');
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
- with menu, gGameControls.P1Control do
- begin
- KeyRight := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0;
- KeyLeft := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0;
- KeyUp := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0;
- KeyDown := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0;
- KeyFire := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0;
- KeyJump := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0;
- KeyNextWeapon := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0;
- KeyPrevWeapon := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0;
- KeyOpen := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0;
- KeyStrafe := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0;
+ with menu do
+ begin
+ g_Console_BindKey(g_Console_FindBind(1, '+moveright'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+moveleft'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+lookup'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+lookdown'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+attack'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+jump'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+weapnext'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+weapprev'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+activate'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+strafe'), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+moveright');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+moveleft');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+lookup');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+lookdown');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+attack');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+jump');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, '+weapnext');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, '+weapprev');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+activate');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+strafe');
// second set
- KeyRight2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1;
- KeyLeft2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1;
- KeyUp2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1;
- KeyDown2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1;
- KeyFire2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1;
- KeyJump2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1;
- KeyNextWeapon2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1;
- KeyPrevWeapon2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1;
- KeyOpen2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1;
- KeyStrafe2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1;
+ g_Console_BindKey(g_Console_FindBind(2, '+moveright'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+moveleft'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+lookup'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+lookdown'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+attack'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+jump'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+weapnext'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+weapprev'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+activate'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+strafe'), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+moveright');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+moveleft');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+lookup');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+lookdown');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+attack');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+jump');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, '+weapnext');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, '+weapprev');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+activate');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+strafe');
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
- with menu, gGameControls.P1Control do
+ with menu do
begin
for i := WP_FIRST to WP_LAST do
begin
- KeyWeapon[i] := TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0;
- KeyWeapon2[i] := TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1;
+ g_Console_BindKey(g_Console_FindBind(1, 'weapon ' + IntToStr(i + 1)), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0, 'weapon ' + IntToStr(i + 1));
+ g_Console_BindKey(g_Console_FindBind(2, 'weapon ' + IntToStr(i + 1)), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1, 'weapon ' + IntToStr(i + 1));
end;
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
- with menu, gGameControls.P2Control do
- begin
- KeyRight := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0;
- KeyLeft := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0;
- KeyUp := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0;
- KeyDown := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0;
- KeyFire := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0;
- KeyJump := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0;
- KeyNextWeapon := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0;
- KeyPrevWeapon := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0;
- KeyOpen := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0;
- KeyStrafe := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0;
+ with menu do
+ begin
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_moveright'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_moveleft'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_lookup'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_lookdown'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_attack'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_jump'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_weapnext'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_weapprev'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_activate'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_strafe'), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p2_moveright');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p2_moveleft');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p2_lookup');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p2_lookdown');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p2_attack');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p2_jump');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, '+p2_weapnext');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, '+p2_weapprev');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p2_activate');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p2_strafe');
// second set
- KeyRight2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1;
- KeyLeft2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1;
- KeyUp2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1;
- KeyDown2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1;
- KeyFire2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1;
- KeyJump2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1;
- KeyNextWeapon2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1;
- KeyPrevWeapon2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1;
- KeyOpen2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1;
- KeyStrafe2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1;
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_moveright'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_moveleft'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_lookup'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_lookdown'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_attack'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_jump'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_weapnext'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_weapprev'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_activate'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_strafe'), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p2_moveright');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p2_moveleft');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p2_lookup');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p2_lookdown');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p2_attack');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p2_jump');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, '+p2_weapnext');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, '+p2_weapprev');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p2_activate');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p2_strafe');
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
- with menu, gGameControls.P2Control do
+ with menu do
begin
for i := WP_FIRST to WP_LAST do
begin
- KeyWeapon[i] := TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0;
- KeyWeapon2[i] := TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1;
+ g_Console_BindKey(g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i + 1)), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0, 'p2_weapon ' + IntToStr(i + 1));
+ g_Console_BindKey(g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i + 1)), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1, 'p2_weapon ' + IntToStr(i + 1));
end;
end;
ItemIndex := 1;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
- with menu, gGameControls.P1Control do
- begin
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := KeyRight;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := KeyLeft;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := KeyUp;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := KeyDown;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := KeyFire;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := KeyJump;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := KeyNextWeapon;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := KeyPrevWeapon;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := KeyOpen;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := KeyStrafe;
+ with menu do
+ begin
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+moveright');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+moveleft');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+lookup');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+lookdown');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+attack');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+jump');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, '+weapnext');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, '+weapprev');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+activate');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+strafe');
// second set
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := KeyRight2;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := KeyLeft2;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := KeyUp2;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := KeyDown2;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := KeyFire2;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := KeyJump2;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := KeyNextWeapon2;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := KeyPrevWeapon2;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := KeyOpen2;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := KeyStrafe2;
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+moveright');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+moveleft');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+lookup');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+lookdown');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+attack');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+jump');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2,'+weapnext');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, '+weapprev');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+activate');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+strafe');
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
- with menu, gGameControls.P1Control do
+ with menu do
begin
for i := WP_FIRST to WP_LAST do
begin
- TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := KeyWeapon[i];
- TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := KeyWeapon2[i];
+ TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := g_Console_FindBind(1, 'weapon ' + IntToStr(i + 1));
+ TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := g_Console_FindBind(2, 'weapon ' + IntToStr(i + 1));
end;
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
- with menu, gGameControls.P2Control do
- begin
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := KeyRight;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := KeyLeft;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := KeyUp;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := KeyDown;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := KeyFire;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := KeyJump;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := KeyNextWeapon;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := KeyPrevWeapon;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := KeyOpen;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := KeyStrafe;
+ with menu do
+ begin
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p2_moveright');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p2_moveleft');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p2_lookup');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p2_lookdown');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p2_attack');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p2_jump');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, '+p2_weapnext');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, '+p2_weapprev');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p2_activate');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p2_strafe');
// second set
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := KeyRight2;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := KeyLeft2;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := KeyUp2;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := KeyDown2;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := KeyFire2;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := KeyJump2;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := KeyNextWeapon2;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := KeyPrevWeapon2;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := KeyOpen2;
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := KeyStrafe2;
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p2_moveright');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p2_moveleft');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p2_lookup');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p2_lookdown');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p2_attack');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p2_jump');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2,'+p2_weapnext');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, '+p2_weapprev');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p2_activate');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p2_strafe');
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
- with menu, gGameControls.P2Control do
+ with menu do
begin
for i := WP_FIRST to WP_LAST do
begin
- TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := KeyWeapon[i];
- TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := KeyWeapon2[i];
+ TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i + 1));
+ TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i + 1));
end;
end;
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
- with menu, gGameControls.GameControls do
+ with menu do
begin
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key := TakeScreenshot;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := Stat;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key := Chat;
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key := TeamChat;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key := g_Console_FindBind(1, 'screenshot');
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := g_Console_FindBind(1, '+scores');
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key := g_Console_FindBind(1, 'togglechat');
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key := g_Console_FindBind(1, 'toggleteamchat');
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));