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raw | patch | inline | side by side (parent: ff104a8)
raw | patch | inline | side by side (parent: ff104a8)
author | Jabberwock-RU <jab1@yandex.ru> | |
Tue, 5 Apr 2016 23:32:34 +0000 (03:32 +0400) | ||
committer | Jabberwock-RU <jab1@yandex.ru> | |
Tue, 5 Apr 2016 23:34:48 +0000 (03:34 +0400) |
src/game/g_weapons.pas | patch | blob | history |
diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas
index 0e80e5846c557f7846bc1b3f04890f3ac48ee0a1..e8f855d1c6005fd1a5dc262c81d461d3e039c899 100644 (file)
--- a/src/game/g_weapons.pas
+++ b/src/game/g_weapons.pas
else
e_Draw(TextureID, Obj.X, Obj.Y, 0, True, False);
end;
+
+ if g_debug_Frames then
+ begin
+ e_DrawQuad(Obj.X+Obj.Rect.X,
+ Obj.Y+Obj.Rect.Y,
+ Obj.X+Obj.Rect.X+Obj.Rect.Width-1,
+ Obj.Y+Obj.Rect.Y+Obj.Rect.Height-1,
+ 0, 255, 0);
+ end;
end;
end;