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raw | patch | inline | side by side (parent: bfaf100)
raw | patch | inline | side by side (parent: bfaf100)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Wed, 20 Jul 2022 18:21:09 +0000 (21:21 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 9 Jun 2023 08:56:17 +0000 (11:56 +0300) |
src/game/renders/opengl/r_render.pas | patch | blob | history |
index 850459600d965ab1a6ca4c7366c3aff2fbef1b6a..5c03ef31c16a70021d246e1dfcd88d2240e9d4e9 100644 (file)
if img <> nil then
begin
img := BackgroundTexture.id;
- fw := img.width * 4 div 3; // fix aspect 4:3
+ if img.width = img.height then fw := img.width * 4 div 3 else fw := img.width; // fix aspect 4:3
r_Common_CalcAspect(fw, img.height, gScreenWidth, gScreenHeight, false, w, h);
r_Draw_Texture(img, gScreenWidth div 2 - w div 2, 0, w, h, false, 255, 255, 255, 255, false);
end