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raw | patch | inline | side by side (parent: cdade54)
author | TerminalHash <lyashuk.voxx@gmail.com> | |
Thu, 7 Sep 2023 22:44:55 +0000 (01:44 +0300) | ||
committer | TerminalHash <lyashuk.voxx@gmail.com> | |
Thu, 7 Sep 2023 22:44:55 +0000 (01:44 +0300) |
src/game/g_items.pas | patch | blob | history |
diff --git a/src/game/g_items.pas b/src/game/g_items.pas
index 92bfca2be5e2816e48cc86fa741da07926917cfc..4337fffe3a2760fafd0d50a6778793ca4e61025c 100644 (file)
--- a/src/game/g_items.pas
+++ b/src/game/g_items.pas
ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK, ITEM_SUIT] then
begin
ggItems[ID].RespawnTime := Max(1, (gGameSettings.RulezRespawnTime + RandomRange(-gGameSettings.RulezRespawnRandom, gGameSettings.RulezRespawnRandom + 1)) * 36);
- e_logwritefln ('Randomized rulez time: %s', [ggItems[ID].RespawnTime]);
+ //e_logwritefln ('Randomized rulez time: %s', [ggItems[ID].RespawnTime]);
end;
end;
ITEM_WEAPON_FLAMETHROWER] then
begin
ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36);
- e_logwritefln ('Randomized item time: %s', [ggItems[ID].RespawnTime]);
+ //e_logwritefln ('Randomized item time: %s', [ggItems[ID].RespawnTime]);
end;
end;
ITEM_AMMO_BACKPACK] then
begin
ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36);
- e_logwritefln ('Randomized help item time: %s', [ggItems[ID].RespawnTime]);
+ //e_logwritefln ('Randomized help item time: %s', [ggItems[ID].RespawnTime]);
end;
end;
ITEM_AMMO_CELL, ITEM_AMMO_CELL_BIG, ITEM_AMMO_FUELCAN] then
begin
ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36);
- e_logwritefln ('Randomized ammo time: %s', [ggItems[ID].RespawnTime]);
+ //e_logwritefln ('Randomized ammo time: %s', [ggItems[ID].RespawnTime]);
end;
end;
ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_WEAPON_FLAMETHROWER] then
begin
ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36);
- e_logwritefln ('Randomized weapons time: %s', [ggItems[ID].RespawnTime]);
+ //e_logwritefln ('Randomized weapons time: %s', [ggItems[ID].RespawnTime]);
end;
end;
end;