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raw | patch | inline | side by side (parent: d3e8419)
raw | patch | inline | side by side (parent: d3e8419)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Mon, 5 Jun 2017 15:26:18 +0000 (18:26 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Mon, 5 Jun 2017 15:57:34 +0000 (18:57 +0300) |
src/game/g_game.pas | patch | blob | history |
diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index cc4072825e29eef423be9edf61c66c02b9e6eb44..baf0f630cdbe3414543ba7107537817dbd33e31c 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
result := false;
end;
+procedure processPlayerControls (plr: TPlayer; var ctrl: TPlayerControl; var MoveButton: Byte; p2hack: Boolean=false);
+var
+ time: Word;
+begin
+ if (plr = nil) then exit;
+ if (p2hack) then time := 1000 else time := 1;
+ with ctrl do
+ begin
+ if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
+ else if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
+ else if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
+
+ // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
+ if MoveButton = 1 then plr.PressKey(KEY_LEFT, time)
+ else if MoveButton = 2 then plr.PressKey(KEY_RIGHT, time);
+
+ // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
+ if (MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then plr.SetDirection(D_LEFT)
+ // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
+ else if (MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then plr.SetDirection(D_RIGHT)
+ // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
+ else if MoveButton <> 0 then plr.SetDirection(TDirection(MoveButton-1));
+
+ // Îñòàëüíûå êëàâèøè:
+ if isKeyPressed(KeyJump, KeyJump2) then plr.PressKey(KEY_JUMP, time);
+ if isKeyPressed(KeyUp, KeyUp2) then plr.PressKey(KEY_UP, time);
+ if isKeyPressed(KeyDown, KeyDown2) then plr.PressKey(KEY_DOWN, time);
+ if isKeyPressed(KeyFire, KeyFire2) then plr.PressKey(KEY_FIRE);
+ if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then plr.PressKey(KEY_NEXTWEAPON);
+ if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then plr.PressKey(KEY_PREVWEAPON);
+ if isKeyPressed(KeyOpen, KeyOpen2) then plr.PressKey(KEY_OPEN);
+ end;
+end;
+
procedure g_Game_Update();
var
Msg: g_gui.TMessage;
if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
begin
- // Ïåðâûé èãðîê:
- if gPlayer1 <> nil then
- with gGameControls.P1Control do
- begin
- if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then
- P1MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
- else
- if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then
- P1MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
- else
- if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then
- P1MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
-
- // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
- if P1MoveButton = 1 then
- gPlayer1.PressKey(KEY_LEFT)
- else
- if P1MoveButton = 2 then
- gPlayer1.PressKey(KEY_RIGHT);
-
- // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
- if (P1MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then
- gPlayer1.SetDirection(D_LEFT)
- else
- // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
- if (P1MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then
- gPlayer1.SetDirection(D_RIGHT)
- else
- // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
- if P1MoveButton <> 0 then
- gPlayer1.SetDirection(TDirection(P1MoveButton-1));
-
- // Îñòàëüíûå êëàâèøè:
- if isKeyPressed(KeyJump, KeyJump2) then gPlayer1.PressKey(KEY_JUMP);
- if isKeyPressed(KeyUp, KeyUp2) then gPlayer1.PressKey(KEY_UP);
- if isKeyPressed(KeyDown, KeyDown2) then gPlayer1.PressKey(KEY_DOWN);
- if isKeyPressed(KeyFire, KeyFire2) then gPlayer1.PressKey(KEY_FIRE);
- if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then gPlayer1.PressKey(KEY_NEXTWEAPON);
- if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then gPlayer1.PressKey(KEY_PREVWEAPON);
- if isKeyPressed(KeyOpen, KeyOpen2) then gPlayer1.PressKey(KEY_OPEN);
- end;
- // Âòîðîé èãðîê:
- if gPlayer2 <> nil then
- with gGameControls.P2Control do
- begin
- if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then
- P2MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
- else
- if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then
- P2MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
- else
- if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then
- P2MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
-
- // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
- if P2MoveButton = 1 then
- gPlayer2.PressKey(KEY_LEFT, 1000)
- else
- if P2MoveButton = 2 then
- gPlayer2.PressKey(KEY_RIGHT, 1000);
-
- // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
- if (P2MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then
- gPlayer2.SetDirection(D_LEFT)
- else
- // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
- if (P2MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then
- gPlayer2.SetDirection(D_RIGHT)
- else
- // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
- if P2MoveButton <> 0 then
- gPlayer2.SetDirection(TDirection(P2MoveButton-1));
-
- // Îñòàëüíûå êëàâèøè:
- if isKeyPressed(KeyJump, KeyJump2) then gPlayer2.PressKey(KEY_JUMP, 1000);
- if isKeyPressed(KeyUp, KeyUp2) then gPlayer2.PressKey(KEY_UP, 1000);
- if isKeyPressed(KeyDown, KeyDown2) then gPlayer2.PressKey(KEY_DOWN, 1000);
- if isKeyPressed(KeyFire, KeyFire2) then gPlayer2.PressKey(KEY_FIRE);
- if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then gPlayer2.PressKey(KEY_NEXTWEAPON);
- if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then gPlayer2.PressKey(KEY_PREVWEAPON);
- if isKeyPressed(KeyOpen, KeyOpen2) then gPlayer2.PressKey(KEY_OPEN);
- end;
+ processPlayerControls(gPlayer1, gGameControls.P1Control, P1MoveButton);
+ processPlayerControls(gPlayer2, gGameControls.P2Control, P2MoveButton, true);
end // if not console
else
- if g_Game_IsNet and (gPlayer1 <> nil) then
- gPlayer1.PressKey(KEY_CHAT, 10000);
-
+ begin
+ if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
+ end;
end; // if server
// Íàáëþäàòåëü