DEADSOFTWARE

system: remove unused imports
authorDeaDDooMER <deaddoomer@deadsoftware.ru>
Sat, 19 Jun 2021 13:05:01 +0000 (16:05 +0300)
committerDeaDDooMER <deaddoomer@deadsoftware.ru>
Tue, 29 Jun 2021 09:51:12 +0000 (12:51 +0300)
src/game/sdl/g_system.pas
src/game/sdl2/g_system.pas

index 11fd1e08917bc047cf7e3bc60f9f16508f1176d2..12ee89648e5285f656a51ac1cb8ae4c65bc8f643 100644 (file)
@@ -46,7 +46,7 @@ implementation
   uses
     SysUtils, SDL, Math,
     e_log, e_input, e_sound,
-    g_options, g_console, g_game, g_menu, g_gui, g_basic;
+    g_options, g_console, g_game, g_basic;
 
   const
     GameTitle = 'Doom 2D: Forever (SDL 1.2, %s)';
index c6f2cbf9f1c5e127aa62fe2309eb3be4ade48b02..026d7854d9de8ba348abb34ead345358523bf890 100644 (file)
@@ -47,9 +47,10 @@ implementation
     SysUtils, SDL2, Math, ctypes,
     e_log, e_input, e_sound,
     {$IFDEF ENABLE_HOLMES}
-      g_holmes, sdlcarcass, fui_ctls,
+      sdlcarcass,
     {$ENDIF}
-    g_touch, g_options, g_console, g_game, g_menu, g_gui, g_basic;
+    g_touch, g_options, g_console, g_game, g_basic
+  ;
 
   const
     GameTitle = 'Doom 2D: Forever (SDL 2, %s)';