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gl: draw pause screen
author
DeaDDooMER <deaddoomer@deadsoftware.ru>
Sun, 24 Jul 2022 18:01:44 +0000
(21:01 +0300)
committer
DeaDDooMER <deaddoomer@deadsoftware.ru>
Fri, 9 Jun 2023 09:02:45 +0000
(12:02 +0300)
src/game/renders/opengl/r_render.pas
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diff --git
a/src/game/renders/opengl/r_render.pas
b/src/game/renders/opengl/r_render.pas
index 26fd93e7b0ff41a1525eec2c79d5b346640a342c..d445dcb6a3f5ada784171cc44353140ab4d3ba7c 100644
(file)
--- a/
src/game/renders/opengl/r_render.pas
+++ b/
src/game/renders/opengl/r_render.pas
@@
-1026,7
+1026,8
@@
implementation
if gPauseMain and gGameOn {$IFDEF ENABLE_MENU}and (g_ActiveWindow = nil){$ENDIF} then
begin
- // TODO draw pause screen
+ r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
+ r_Common_DrawText(_lc[I_MENU_PAUSE], gScreenWidth div 2, gScreenHeight div 2, 255, 255, 255, 255, menufont, TBasePoint.BP_CENTER);
end;
if not gGameOn then
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