DEADSOFTWARE

Add sounds for flamethrower
authorStas'M <x86corez@gmail.com>
Thu, 31 Jan 2019 18:39:28 +0000 (21:39 +0300)
committerStas'M <x86corez@gmail.com>
Thu, 31 Jan 2019 18:39:28 +0000 (21:39 +0300)
src/game/g_game.pas
src/game/g_net.pas
src/game/g_netmsg.pas
src/game/g_player.pas
src/game/g_triggers.pas
src/game/g_weapons.pas

index 12c9824f0ba05c9617745d5b57a47f9bfd49f12b..7d660aa599c1af3773962ac430b7a713f1dc8dce 100644 (file)
@@ -2336,6 +2336,7 @@ begin
   g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
   g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
   g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
+  g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING');
   g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
   g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
   g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
@@ -2455,6 +2456,7 @@ begin
   g_Sound_Delete('SOUND_GAME_BULK2');
   g_Sound_Delete('SOUND_GAME_BUBBLE1');
   g_Sound_Delete('SOUND_GAME_BUBBLE2');
+  g_Sound_Delete('SOUND_GAME_BURNING');
   g_Sound_Delete('SOUND_GAME_SWITCH1');
   g_Sound_Delete('SOUND_GAME_SWITCH0');
 
index 1007f0f0c3625816ffc97fa2237415cc75ce79d4..c5bce9648aa54223153106e3caf337bd21707018 100644 (file)
@@ -22,7 +22,7 @@ uses
   e_log, e_msg, ENet, Classes, MAPDEF{$IFDEF USE_MINIUPNPC}, miniupnpc;{$ELSE};{$ENDIF}
 
 const
-  NET_PROTOCOL_VER = 177;
+  NET_PROTOCOL_VER = 178;
 
   NET_MAXCLIENTS = 24;
   NET_CHANS = 11;
index f5b30efa23c914c9ad02f9eee8c796e5df28fa6f..a060162f5460e7f36908a324c9eb0853cd12de54 100644 (file)
@@ -1070,6 +1070,7 @@ begin
     NetOut.Write(Byte(FNoRespawn));
     NetOut.Write(Byte(FJetpack));
     NetOut.Write(FFireTime);
+    NetOut.Write(Byte(FFlaming));
   end;
 
   g_Net_Host_Send(ID, True, NET_CHAN_PLAYER);
@@ -2116,7 +2117,7 @@ var
   PID: Word;
   Pl: TPlayer;
   I: Integer;
-  OldJet: Boolean;
+  OldJet, Flam: Boolean;
   NewTeam: Byte;
 begin
   PID := M.ReadWord();
@@ -2192,10 +2193,13 @@ begin
     OldJet := FJetpack;
     FJetpack := M.ReadByte() <> 0;
     FFireTime := M.ReadLongInt();
+    Flam := M.ReadByte() <> 0;
     if OldJet and not FJetpack then
       JetpackOff
     else if not OldJet and FJetpack then
       JetpackOn;
+    if FFlaming and not Flam then
+      FlamerOff;
     if Team <> NewTeam then
       Pl.ChangeTeam(NewTeam);
   end;
index 5c8fdb77314a61498144dd214d708675eddc3a10..5d1f863faa686c667ec21470ffed524e700c4778 100644 (file)
@@ -191,6 +191,9 @@ type
     FSawSoundIdle:   TPlayableSound;
     FSawSoundHit:    TPlayableSound;
     FSawSoundSelect: TPlayableSound;
+    FFlameSoundOn:   TPlayableSound;
+    FFlameSoundOff:  TPlayableSound;
+    FFlameSoundWork: TPlayableSound;
     FJetSoundOn:     TPlayableSound;
     FJetSoundOff:    TPlayableSound;
     FJetSoundFly:    TPlayableSound;
@@ -253,6 +256,7 @@ type
     FWantsInGame: Boolean;
     FGhost:     Boolean;
     FPhysics:   Boolean;
+    FFlaming:   Boolean;
     FJetpack:   Boolean;
     FActualModelName: string;
     FClientID:  SmallInt;
@@ -325,6 +329,8 @@ type
     procedure   SetLerp(XTo, YTo: Integer);
     procedure   QueueWeaponSwitch(Weapon: Byte);
     procedure   RealizeCurrentWeapon();
+    procedure   FlamerOn;
+    procedure   FlamerOff;
     procedure   JetpackOn;
     procedure   JetpackOff;
     procedure   CatchFire(Attacker: Word);
@@ -2099,6 +2105,9 @@ begin
   FSawSoundIdle := TPlayableSound.Create();
   FSawSoundHit := TPlayableSound.Create();
   FSawSoundSelect := TPlayableSound.Create();
+  FFlameSoundOn := TPlayableSound.Create();
+  FFlameSoundOff := TPlayableSound.Create();
+  FFlameSoundWork := TPlayableSound.Create();
   FJetSoundFly := TPlayableSound.Create();
   FJetSoundOn := TPlayableSound.Create();
   FJetSoundOff := TPlayableSound.Create();
@@ -2107,6 +2116,9 @@ begin
   FSawSoundIdle.SetByName('SOUND_WEAPON_IDLESAW');
   FSawSoundHit.SetByName('SOUND_WEAPON_HITSAW');
   FSawSoundSelect.SetByName('SOUND_WEAPON_SELECTSAW');
+  FFlameSoundOn.SetByName('SOUND_WEAPON_FLAMEON');
+  FFlameSoundOff.SetByName('SOUND_WEAPON_FLAMEOFF');
+  FFlameSoundWork.SetByName('SOUND_WEAPON_FLAMEWORK');
   FJetSoundFly.SetByName('SOUND_PLAYER_JETFLY');
   FJetSoundOn.SetByName('SOUND_PLAYER_JETON');
   FJetSoundOff.SetByName('SOUND_PLAYER_JETOFF');
@@ -2267,6 +2279,9 @@ begin
   FSawSoundIdle.Free();
   FSawSoundHit.Free();
   FSawSoundSelect.Free();
+  FFlameSoundOn.Free();
+  FFlameSoundOff.Free();
+  FFlameSoundWork.Free();
   FJetSoundFly.Free();
   FJetSoundOn.Free();
   FJetSoundOff.Free();
@@ -3046,11 +3061,17 @@ begin
       if FAmmo[A_FUEL] > 0 then
       begin
         g_Weapon_flame(wx, wy, xd, yd, FUID);
+        FlamerOn;
         FReloading[FCurrWeap] := WEAPON_RELOAD[FCurrWeap];
         Dec(FAmmo[A_FUEL]);
         FFireAngle := FAngle;
         f := True;
         DidFire := True;
+      end
+      else
+      begin
+        FlamerOff;
+        if g_Game_IsNet and g_Game_IsServer then MH_SEND_PlayerStats(FUID);
       end;
   end;
 
@@ -3094,6 +3115,35 @@ begin
                                PANEL_WATER or PANEL_ACID1 or PANEL_ACID2, True);
 end;
 
+procedure TPlayer.FlamerOn;
+begin
+  FFlameSoundOff.Stop();
+  FFlameSoundOff.SetPosition(0);
+  if FFlaming then
+  begin
+    if (not FFlameSoundOn.IsPlaying()) and (not FFlameSoundWork.IsPlaying()) then
+      FFlameSoundWork.PlayAt(FObj.X, FObj.Y);
+  end
+  else
+  begin
+    FFlameSoundOn.PlayAt(FObj.X, FObj.Y);
+    FFlaming := True;
+  end;
+end;
+
+procedure TPlayer.FlamerOff;
+begin
+  if FFlaming then
+  begin
+    FFlameSoundOn.Stop();
+    FFlameSoundOn.SetPosition(0);
+    FFlameSoundWork.Stop();
+    FFlameSoundWork.SetPosition(0);
+    FFlameSoundOff.PlayAt(FObj.X, FObj.Y);
+    FFlaming := False;
+  end;
+end;
+
 procedure TPlayer.JetpackOn;
 begin
   FJetSoundFly.Stop;
@@ -4522,6 +4572,7 @@ begin
   FDamageBuffer := 0;
   FJetpack := False;
   FCanJetpack := False;
+  FFlaming := False;
   FFireTime := 0;
   FFirePainTime := 0;
   FFireAttacker := 0;
@@ -4923,7 +4974,15 @@ begin
     if FKeys[KEY_RIGHT].Pressed then Run(TDirection.D_RIGHT);
     //if FKeys[KEY_NEXTWEAPON].Pressed and AnyServer then NextWeapon();
     //if FKeys[KEY_PREVWEAPON].Pressed and AnyServer then PrevWeapon();
-    if FKeys[KEY_FIRE].Pressed and AnyServer then Fire();
+    if FKeys[KEY_FIRE].Pressed and AnyServer then Fire()
+    else
+    begin
+      if AnyServer then
+      begin
+        FlamerOff;
+        if NetServer then MH_SEND_PlayerStats(FUID);
+      end;
+    end;
     if FKeys[KEY_OPEN].Pressed and AnyServer then Use();
     if FKeys[KEY_JUMP].Pressed then Jump()
     else
@@ -5491,6 +5550,7 @@ begin
     WEAPON_FLAMETHROWER:
     begin
       g_Weapon_flame(wx, wy, xd, yd, FUID, WID);
+      FlamerOn;
       FFireAngle := FAngle;
       f := True;
     end;
@@ -6261,6 +6321,9 @@ begin
   FSawSoundIdle.Pause(Enable);
   FSawSoundHit.Pause(Enable);
   FSawSoundSelect.Pause(Enable);
+  FFlameSoundOn.Pause(Enable);
+  FFlameSoundOff.Pause(Enable);
+  FFlameSoundWork.Pause(Enable);
   FJetSoundFly.Pause(Enable);
   FJetSoundOn.Pause(Enable);
   FJetSoundOff.Pause(Enable);
index e75d79fb0b57c10d93a2b5d89e1da756951b7300..1673cefedadeab37f1f565cd3b100a7a6684119c 100644 (file)
@@ -809,7 +809,7 @@ begin
     TRIGGER_SHOT_FLAME:
       begin
         g_Weapon_flame(wx, wy, dx, dy, 0, -1, True);
-        //snd := 'SOUND_WEAPON_FIREPLASMA';
+        snd := 'SOUND_GAME_BURNING';
       end;
 
     else exit;
index 78965efd9378623329c16f2778abfd4daa412098..5505731729eb497613804cd78aa72d00886d96c8 100644 (file)
@@ -1126,6 +1126,9 @@ begin
   g_Sound_CreateWADEx('SOUND_WEAPON_FIREBALL', GameWAD+':SOUNDS\FIREBALL');
   g_Sound_CreateWADEx('SOUND_WEAPON_EXPLODEBALL', GameWAD+':SOUNDS\EXPLODEBALL');
   g_Sound_CreateWADEx('SOUND_WEAPON_FIREREV', GameWAD+':SOUNDS\FIREREV');
+  g_Sound_CreateWADEx('SOUND_WEAPON_FLAMEON', GameWAD+':SOUNDS\STARTFLM');
+  g_Sound_CreateWADEx('SOUND_WEAPON_FLAMEOFF', GameWAD+':SOUNDS\STOPFLM');
+  g_Sound_CreateWADEx('SOUND_WEAPON_FLAMEWORK', GameWAD+':SOUNDS\WORKFLM');
   g_Sound_CreateWADEx('SOUND_PLAYER_JETFLY', GameWAD+':SOUNDS\WORKJETPACK');
   g_Sound_CreateWADEx('SOUND_PLAYER_JETON', GameWAD+':SOUNDS\STARTJETPACK');
   g_Sound_CreateWADEx('SOUND_PLAYER_JETOFF', GameWAD+':SOUNDS\STOPJETPACK');
@@ -1192,6 +1195,9 @@ begin
   g_Sound_Delete('SOUND_WEAPON_FIREBALL');
   g_Sound_Delete('SOUND_WEAPON_EXPLODEBALL');
   g_Sound_Delete('SOUND_WEAPON_FIREREV');
+  g_Sound_Delete('SOUND_WEAPON_FLAMEON');
+  g_Sound_Delete('SOUND_WEAPON_FLAMEOFF');
+  g_Sound_Delete('SOUND_WEAPON_FLAMEWORK');
   g_Sound_Delete('SOUND_PLAYER_JETFLY');
   g_Sound_Delete('SOUND_PLAYER_JETON');
   g_Sound_Delete('SOUND_PLAYER_JETOFF');