procedure ProcSwitchMonstersCustom(Sender: TGUIControl);
begin
- // don't turn off monsters in DM
+ // don't turn off monsters in DM
+ {
with TGUIMenu(g_ActiveWindow.GetControl('mCustomGameMenu')) do
if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
else
TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
+ }
{
if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
procedure ProcSwitchMonstersNet(Sender: TGUIControl);
begin
// don't turn off monsters in DM
+ {
with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
else
TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
+ }
{
if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
TGUISwitch(GetControl('swMonsters')).ItemIndex := 0