author | Dmitry D. Chernov <blackdoomer@yandex.ru> | |
Wed, 1 Nov 2023 04:41:13 +0000 (14:41 +1000) | ||
committer | Dmitry D. Chernov <blackdoomer@yandex.ru> | |
Tue, 7 Nov 2023 16:17:42 +0000 (02:17 +1000) | ||
commit | 7388210cdee8f4798f039ed7ce4aea98b9cdb4e6 | |
tree | e271c4a4681a32aa331f8f6b7490ee8bda20be70 | tree | snapshot |
parent | 89d7c288f6bd2714b4d3e6f9663287c94b0c9ed0 | commit | diff |
Standart: Fix D2DTEXTURES/GOR1*0 animated textures
Now they start with proper GOR1A0 (instead of GOR1C0 as before) and have the correct 'framecount' parameter set.
Important notes (see https://doomwiki.org/wiki/Thing_types_by_number for details):
1. The current frame order is ABAC (was CABa; in Doom II it's ABCB, which is worse; in the original Doom2D it's ABC, which is even worse).
2. The 'backanimation' parameter can't be used here without changing the first frame to GOR1C0 (just how it was done wrong by the previous version) or GOR1B0.
Now they start with proper GOR1A0 (instead of GOR1C0 as before) and have the correct 'framecount' parameter set.
Important notes (see https://doomwiki.org/wiki/Thing_types_by_number for details):
1. The current frame order is ABAC (was CABa; in Doom II it's ABCB, which is worse; in the original Doom2D it's ABC, which is even worse).
2. The 'backanimation' parameter can't be used here without changing the first frame to GOR1C0 (just how it was done wrong by the previous version) or GOR1B0.