DEADSOFTWARE

Standart: Fix D2DTEXTURES/GOR1*0 animated textures
authorDmitry D. Chernov <blackdoomer@yandex.ru>
Wed, 1 Nov 2023 04:41:13 +0000 (14:41 +1000)
committerDmitry D. Chernov <blackdoomer@yandex.ru>
Tue, 7 Nov 2023 16:17:42 +0000 (02:17 +1000)
commit7388210cdee8f4798f039ed7ce4aea98b9cdb4e6
treee271c4a4681a32aa331f8f6b7490ee8bda20be70
parent89d7c288f6bd2714b4d3e6f9663287c94b0c9ed0
Standart: Fix D2DTEXTURES/GOR1*0 animated textures
Now they start with proper GOR1A0 (instead of GOR1C0 as before) and have the correct 'framecount' parameter set.
Important notes (see https://doomwiki.org/wiki/Thing_types_by_number for details):
1. The current frame order is ABAC (was CABa; in Doom II it's ABCB, which is worse; in the original Doom2D it's ABC, which is even worse).
2. The 'backanimation' parameter can't be used here without changing the first frame to GOR1C0 (just how it was done wrong by the previous version) or GOR1B0.
StandartWAD/D2DTEXTURES/GOR1A0/TEXT/ANIM.txt
StandartWAD/D2DTEXTURES/GOR1A0/TEXTURES/GOR1.tga
StandartWAD/D2DTEXTURES/GOR1B0/TEXT/ANIM.txt
StandartWAD/D2DTEXTURES/GOR1B0/TEXTURES/GOR1.tga
StandartWAD/D2DTEXTURES/GOR1C0/TEXT/ANIM.txt
StandartWAD/D2DTEXTURES/GOR1C0/TEXTURES/GOR1.tga