* Information on the capabilities of a render driver or context.
*}
PSDL_RendererInfo = ^TSDL_RendererInfo;
- TSDL_RendererInfo = record
+ TSDL_RendererInfo = record
name: PAnsiChar; {**< The name of the renderer *}
flags: UInt32; {**< Supported ::SDL_RendererFlags *}
num_texture_formats: UInt32; {**< The number of available texture formats *}