index 90040aa95afb36443e425dd83b38927d5edd8408..3dd5319a1e8270c06d5e5b839571aa2bbd832863 100644 (file)
* Get a snapshot of the current state of the keyboard.
*
* numkeys if non-nil, receives the length of the returned array.
- *
+ *
* An array of key states. Indexes into this array are obtained by using SDL_Scancode values.
*
*}
{**
* Set the current key modifier state for the keyboard.
- *
+ *
* This does not change the keyboard state, only the key modifier flags.
*}
* to the current keyboard layout.
*
* See SDL_Keycode for details.
- *
+ *
* SDL_GetKeyName()
*}
* call to this function. If you need it around any longer, you must
* copy it. If the key doesn't have a name, this function returns an
* empty string ("").
- *
+ *
* SDL_Key
*}
{**
* Start accepting Unicode text input events.
* This function will show the on-screen keyboard if supported.
- *
+ *
* SDL_StopTextInput()
* SDL_SetTextInputRect()
* SDL_HasScreenKeyboardSupport()
{**
* Stop receiving any text input events.
* This function will hide the on-screen keyboard if supported.
- *
+ *
* SDL_StartTextInput()
* SDL_HasScreenKeyboardSupport()
*}
{**
* Set the rectangle used to type Unicode text inputs.
* This is used as a hint for IME and on-screen keyboard placement.
- *
+ *
* SDL_StartTextInput()
*}
{**
* Returns whether the platform has some screen keyboard support.
- *
+ *
* SDL_TRUE if some keyboard support is available else SDL_FALSE.
*
* Not all screen keyboard functions are supported on all platforms.