diff --git a/src/lib/sdl2/sdl2.pas b/src/lib/sdl2/sdl2.pas
index 4f1dfcaa0ac320d8801649d1d2331a6a67d9a867..a879c2d86404a54000a5c339e3b46f4a8b86ce91 100644 (file)
--- a/src/lib/sdl2/sdl2.pas
+++ b/src/lib/sdl2/sdl2.pas
+{$MODE DELPHI}
unit SDL2;
{
Windows;
{$ENDIF}
- {$IFDEF LINUX}
- uses
- X,
- XLib;
+ {$IF DEFINED(UNIX)}
+ {$IF NOT DEFINED(HAIKU) AND NOT DEFINED(ANDROID) AND NOT DEFINED(DARWIN)}
+ uses
+ X,
+ XLib;
+ {$ENDIF}
{$ENDIF}
-
+
{$IFDEF DARWIN}
uses
- X,
- XLib,
CocoaAll;
{$ENDIF}
SDL_LibName = 'SDL2.dll';
{$ENDIF}
- {$IFDEF UNIX}
+ {$IF DEFINED(HAIKU)}
+ SDL_LibName = 'libSDL2.so.0';
+ {$ELSEIF DEFINED(UNIX)}
{$IFDEF DARWIN}
+ {$LINKLIB libSDL2}
SDL_LibName = 'libSDL2.dylib';
{$ELSE}
{$IFDEF FPC}
{$I sdlfilesystem.inc}
{$I sdllog.inc}
{$I sdlsystem.inc}
+{$I sdlstdinc.inc}
{$I sdl.inc}
implementation
//from "sdl_mouse.h"
function SDL_Button(button: SInt32): SInt32;
begin
- Result := 1 shl (button - 1);
+ Result := 1 shl (button - 1);
end;
{$IFDEF WINDOWS}
@@ -303,7 +308,7 @@ function SDL_LoadWAV(_file: PAnsiChar; spec: PSDL_AudioSpec; audio_buf: PPUInt8;
begin
Result := SDL_LoadWAV_RW(SDL_RWFromFile(_file, 'rb'), 1, spec, audio_buf, audio_len);
end;
-
+
function SDL_AUDIO_BITSIZE(x: Cardinal): Cardinal;
begin
Result := x and SDL_AUDIO_MASK_BITSIZE;