index 0fcad1aec0afa596a05959c9388e5de33f7ff502..99b338cdc92f3d610c22a7d555c46c75f3070854 100644 (file)
procedure sys_Init;
procedure sys_Final;
+ var (* hooks *)
+ sys_CharPress: procedure (ch: AnsiChar) = nil;
+
implementation
uses
{$ENDIF}
SysUtils, SDL, Math,
{$INCLUDE ../nogl/noGLuses.inc}
- e_log, e_graphics, e_input, e_sound,
- g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic;
+ e_log, r_graphics, e_input, e_sound,
+ g_options, g_console, g_game, g_menu, g_gui, g_basic;
const
GameTitle = 'Doom 2D: Forever (SDL 1.2, %s, %s)';
(* --------- Graphics --------- *)
function LoadGL: Boolean;
+ var ltmp: Integer;
begin
result := true;
{$IFDEF NOGL_INIT}
- nogl_Init;
- if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then
+ nogl_Init;
+ if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then
+ begin
+ e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
+ glRenderToFBO := false;
+ end;
{$ELSE}
- if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then
+ if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then
+ begin
+ e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
+ glRenderToFBO := false;
+ end;
{$ENDIF}
+ if SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, ltmp) = 0 then
begin
- e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
- glRenderToFBO := false;
+ e_LogWritefln('stencil buffer size: %s', [ltmp]);
+ gwin_has_stencil := (ltmp > 0);
end;
end;
begin
g_Console_ProcessBindRepeat(key)
end;
- if down and IsValid1251(ev.keysym.unicode) and IsPrintable1251(ch) then
- CharPress(ch)
+ if @sys_CharPress <> nil then
+ if down and IsValid1251(ev.keysym.unicode) and IsPrintable1251(ch) then
+ sys_CharPress(ch)
end;
procedure HandleResize (var ev: TSDL_ResizeEvent);