index 25e95eca8841d5a987f5e87bb218bc0cb4f26fb9..00770890eb99be483c7e1f2b6cfe3e7cad38efaf 100644 (file)
interface
- (* To fix:
- * - Joystick support
- * - Window resizing using SDL_VIDEORESIZE
- * -- Linux: GL drawing area have wrong size
- * -- OSX: GL context are recreated
- *)
-
uses Utils;
(* --- Utils --- *)
procedure sys_Delay (ms: Integer);
(* --- Graphics --- *)
- function sys_GetDispalyModes (bpp: Integer): SSArray;
- function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen: Boolean): Boolean;
+ function sys_GetDisplayModes (bpp: Integer): SSArray;
+ function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean;
procedure sys_EnableVSync (yes: Boolean);
procedure sys_Repaint;
implementation
uses
- SysUtils, SDL, GL,
- e_log, e_graphics, e_input,
- g_options, g_window, g_console, g_game, g_menu, g_gui, g_main;
+ SysUtils, SDL, Math,
+ {$INCLUDE ../nogl/noGLuses.inc}
+ e_log, e_graphics, e_input, e_sound,
+ g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic;
+
+ const
+ GameTitle = 'Doom 2D: Forever (SDL 1.2, %s)';
var
+ userResize: Boolean;
+ modeResize: Integer;
screen: PSDL_Surface;
+ JoystickHandle: array [0..e_MaxJoys - 1] of PSDL_Joystick;
+ JoystickHatState: array [0..e_MaxJoys - 1, 0..e_MaxJoyHats - 1, HAT_LEFT..HAT_DOWN] of Boolean;
+ JoystickZeroAxes: array [0..e_MaxJoys - 1, 0..e_MaxJoyAxes - 1] of Integer;
(* --------- Utils --------- *)
function sys_GetTicks (): Int64;
begin
- Result := SDL_GetTicks()
+ result := SDL_GetTicks()
end;
procedure sys_Delay (ms: Integer);
begin
gWinSizeX := w;
gWinSizeY := h;
- gWinRealPosX := 0;
- gWinRealPosY := 0;
gScreenWidth := w;
gScreenHeight := h;
+ gRC_Width := w;
+ gRC_Height := h;
{$IFDEF ENABLE_HOLMES}
fuiScrWdt := w;
fuiScrHgt := h;
g_Game_ClearLoading;
end;
+ function GetTitle (): PChar;
+ var info: AnsiString;
+ begin
+ info := g_GetBuildHash(false);
+ if info = 'custom build' then
+ info := info + ' by ' + g_GetBuilderName() + ' ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME;
+ result := PChar(Format(GameTitle, [info]))
+ end;
+
function InitWindow (w, h, bpp: Integer; fullScreen: Boolean): Boolean;
var flags: Uint32;
begin
- e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullscreen]);
- Result := False;
+ e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]);
+ result := false;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but...
- flags := SDL_OPENGL or SDL_VIDEORESIZE;
- if fullScreen then
- flags := flags or SDL_FULLSCREEN;
+ flags := SDL_OPENGL;
+ if fullScreen then flags := flags or SDL_FULLSCREEN;
+ if userResize then flags := flags or SDL_VIDEORESIZE;
if (screen = nil) or (SDL_VideoModeOk(w, h, bpp, flags) <> 0) then
begin
SDL_FreeSurface(screen);
screen := SDL_SetVideoMode(w, h, bpp, flags);
if screen <> nil then
begin
- SDL_WM_SetCaption('Doom 2D: Forever (SDL 1.2)', nil);
+ {$IFDEF NOGL_INIT}
+ nogl_Init;
+ {$ENDIF}
+ SDL_WM_SetCaption(GetTitle(), nil);
+ gFullScreen := fullscreen;
+ gRC_FullScreen := fullscreen;
UpdateSize(w, h);
- Result := True
+ result := True
end
end
else
(* ??? *)
end;
- function sys_GetDispalyModes (bpp: Integer): SSArray;
+ function sys_GetDisplayModes (bpp: Integer): SSArray;
var m: PPSDL_Rect; f: TSDL_PixelFormat; i, count: Integer;
begin
SetLength(result, 0);
f.BitsPerPixel := bpp;
f.BytesPerPixel := (bpp + 7) div 8;
m := SDL_ListModes(@f, SDL_OPENGL or SDL_FULLSCREEN);
- if (m <> NIL) and (IntPtr(m) <> -1) then
+ if (m <> NIL) and (UIntPtr(m) <> UIntPtr(-1)) then
begin
count := 0;
while m[count] <> nil do inc(count);
end
end;
- function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen: Boolean): Boolean;
+ function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean;
begin
result := InitWindow(w, h, bpp, fullscreen)
end;
+ (* --------- Joystick --------- *)
+
+ procedure HandleJoyButton (var ev: TSDL_JoyButtonEvent);
+ var down: Boolean; key: Integer;
+ begin
+ if (ev.which < e_MaxJoys) and (ev.button < e_MaxJoyBtns) then
+ begin
+ key := e_JoyButtonToKey(ev.which, ev.button);
+ down := ev.type_ = SDL_JOYBUTTONDOWN;
+ if g_dbg_input then
+ e_LogWritefln('Input Debug: jbutton, joy=%s, button=%s, keycode=%s, press=%s', [ev.which, ev.button, key, down]);
+ e_KeyUpDown(key, down);
+ g_Console_ProcessBind(key, down)
+ end
+ else
+ begin
+ if g_dbg_input then
+ begin
+ down := ev.type_ = SDL_JOYBUTTONDOWN;
+ e_LogWritefln('Input Debug: NOT IN RANGE! jbutton, joy=%s, button=%s, press=%s', [ev.which, ev.button, down])
+ end
+ end
+ end;
+
+ procedure HandleJoyAxis (var ev: TSDL_JoyAxisEvent);
+ var key, minuskey: Integer;
+ begin
+ if (ev.which < e_MaxJoys) and (ev.axis < e_MaxJoyAxes) then
+ begin
+ key := e_JoyAxisToKey(ev.which, ev.axis, AX_PLUS);
+ minuskey := e_JoyAxisToKey(ev.which, ev.axis, AX_MINUS);
+
+ if g_dbg_input then
+ e_LogWritefln('Input Debug: jaxis, joy=%s, axis=%s, value=%s, zeroaxes=%s, deadzone=%s', [ev.which, ev.axis, ev.value, JoystickZeroAxes[ev.which, ev.axis], e_JoystickDeadzones[ev.which]]);
+
+ if ev.value < JoystickZeroAxes[ev.which, ev.axis] - e_JoystickDeadzones[ev.which] then
+ begin
+ if (e_KeyPressed(key)) then
+ begin
+ e_KeyUpDown(key, False);
+ g_Console_ProcessBind(key, False)
+ end;
+ e_KeyUpDown(minuskey, True);
+ g_Console_ProcessBind(minuskey, True)
+ end
+ else if ev.value > JoystickZeroAxes[ev.which, ev.axis] + e_JoystickDeadzones[ev.which] then
+ begin
+ if (e_KeyPressed(minuskey)) then
+ begin
+ e_KeyUpDown(minuskey, False);
+ g_Console_ProcessBind(minuskey, False)
+ end;
+ e_KeyUpDown(key, True);
+ g_Console_ProcessBind(key, True)
+ end
+ else
+ begin
+ if (e_KeyPressed(minuskey)) then
+ begin
+ e_KeyUpDown(minuskey, False);
+ g_Console_ProcessBind(minuskey, False)
+ end;
+ if (e_KeyPressed(key)) then
+ begin
+ e_KeyUpDown(key, False);
+ g_Console_ProcessBind(key, False)
+ end
+ end
+ end
+ else
+ begin
+ if g_dbg_input then
+ e_LogWritefln('Input Debug: NOT IN RANGE! jaxis, joy=%s, axis=%s, value=%s, zeroaxes=%s, deadzone=%s', [ev.which, ev.axis, ev.value, JoystickZeroAxes[ev.which, ev.axis], e_JoystickDeadzones[ev.which]])
+ end
+ end;
+
+ procedure HandleJoyHat (var ev: TSDL_JoyHatEvent);
+ var
+ down: Boolean;
+ i, key: Integer;
+ hat: array [HAT_LEFT..HAT_DOWN] of Boolean;
+ begin
+ if (ev.which < e_MaxJoys) and (ev.hat < e_MaxJoyHats) then
+ begin
+ if g_dbg_input then
+ e_LogWritefln('Input Debug: jhat, joy=%s, hat=%s, value=%s', [ev.which, ev.hat, ev.value]);
+ hat[HAT_UP] := LongBool(ev.value and SDL_HAT_UP);
+ hat[HAT_DOWN] := LongBool(ev.value and SDL_HAT_DOWN);
+ hat[HAT_LEFT] := LongBool(ev.value and SDL_HAT_LEFT);
+ hat[HAT_RIGHT] := LongBool(ev.value and SDL_HAT_RIGHT);
+ for i := HAT_LEFT to HAT_DOWN do
+ begin
+ if JoystickHatState[ev.which, ev.hat, i] <> hat[i] then
+ begin
+ down := hat[i];
+ key := e_JoyHatToKey(ev.which, ev.hat, i);
+ e_KeyUpDown(key, down);
+ g_Console_ProcessBind(key, down)
+ end
+ end;
+ JoystickHatState[ev.which, ev.hat] := hat
+ end
+ else
+ begin
+ if g_dbg_input then
+ e_LogWritefln('Input Debug: NOT IN RANGE! jhat, joy=%s, hat=%s, value=%s', [ev.which, ev.hat, ev.value])
+ end
+ end;
+
+ procedure AddJoystick (which: Integer);
+ var i: Integer;
+ begin
+ assert(which < e_MaxJoys);
+ JoystickHandle[which] := SDL_JoystickOpen(which);
+ if JoystickHandle[which] <> nil then
+ begin
+ e_LogWritefln('Added Joystick %s', [which]);
+ e_JoystickAvailable[which] := True;
+ for i := 0 to Min(SDL_JoystickNumAxes(JoystickHandle[which]), e_MaxJoyAxes) - 1 do
+ JoystickZeroAxes[which, i] := SDL_JoystickGetAxis(JoystickHandle[which], i)
+ end
+ else
+ begin
+ e_LogWritefln('Failed to open Joystick %s', [which])
+ end
+ end;
+
+ procedure RemoveJoystick (which: Integer);
+ begin
+ assert(which < e_MaxJoys);
+ e_LogWritefln('Remove Joystick %s', [which]);
+ e_JoystickAvailable[which] := False;
+ if JoystickHandle[which] <> nil then
+ SDL_JoystickClose(JoystickHandle[which]);
+ JoystickHandle[which] := nil
+ end;
+
(* --------- Input --------- *)
function Key2Stub (key: Integer): Integer;
end
else if gConsoleShow or gChatShow or (g_ActiveWindow <> nil) then
begin
- KeyPress(key)
+ KeyPress(key) // key repeat in menus and shit
end;
if down and IsValid1251(ev.keysym.unicode) and IsPrintable1251(ch) then
CharPress(ch)
end;
+ procedure HandleResize (var ev: TSDL_ResizeEvent);
+ begin
+ if g_dbg_input then
+ e_LogWritefln('Input Debug: SDL_VIDEORESIZE %s %s', [ev.w, ev.h]);
+ if modeResize = 1 then
+ UpdateSize(ev.w, ev.h)
+ else if modeResize > 1 then
+ InitWindow(ev.w, ev.h, gBPP, gFullscreen)
+ end;
+
function sys_HandleInput (): Boolean;
var ev: TSDL_Event;
begin
begin
case ev.type_ of
SDL_QUITEV: result := true;
- SDL_VIDEORESIZE: InitWindow(ev.resize.w, ev.resize.h, gBPP, gFullscreen);
+ SDL_VIDEORESIZE: HandleResize(ev.resize);
SDL_KEYUP, SDL_KEYDOWN: HandleKeyboard(ev.key);
+ SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP: HandleJoyButton(ev.jbutton);
+ SDL_JOYAXISMOTION: HandleJoyAxis(ev.jaxis);
+ SDL_JOYHATMOTION: HandleJoyHat(ev.jhat);
+ SDL_VIDEOEXPOSE: sys_Repaint;
+ SDL_ACTIVEEVENT: e_MuteChannels((ev.active.gain = 0) and gMuteWhenInactive);
end
end
end;
(* --------- Init --------- *)
procedure sys_Init;
- var flags: Uint32; ok: Boolean;
+ var flags: Uint32; i: Integer;
begin
+ e_WriteLog('Init SDL', TMsgType.Notify);
flags := SDL_INIT_VIDEO or SDL_INIT_AUDIO or
SDL_INIT_TIMER or SDL_INIT_JOYSTICK
(*or SDL_INIT_NOPARACHUTE*);
if SDL_Init(flags) <> 0 then
- raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
- ok := InitWindow(gScreenWidth, gScreenHeight, gBPP, gFullScreen);
- if not ok then
- raise Exception.Create('SDL: failed to set videomode: ' + SDL_GetError);
+ raise Exception.Create('SDL: Init failed: ' + SDL_GetError);
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+ for i := 0 to e_MaxJoys - 1 do
+ AddJoystick(i)
end;
procedure sys_Final;
+ var i: Integer;
begin
e_WriteLog('Releasing SDL', TMsgType.Notify);
- SDL_FreeSurface(screen);
+ for i := 0 to e_MaxJoys - 1 do
+ RemoveJoystick(i);
+ if screen <> nil then
+ begin
+ {$IFDEF NOGL_INIT}
+ nogl_Quit;
+ {$ENDIF}
+ SDL_FreeSurface(screen)
+ end;
SDL_Quit
end;
+initialization
+ (* window resize are broken both on linux and osx, so disabled by default *)
+ conRegVar('sdl_allow_resize', @userResize, 'allow to resize window by user', 'allow to resize window by user');
+ conRegVar('sdl_resize_action', @modeResize, 'set window resize mode (0: ignore, 1: change, 2: reset)', '');
+ userResize := false;
+ modeResize := 0;
end.