index 1025abad5f29d73540ecd541e33b28903fe52efe..ec47f58bc640ecd4d2a213246f19519ccaaef100 100644 (file)
interface
uses
- {$IFDEF USE_GLES1}
- GLES11,
- {$ELSE}
- GL, GLEXT,
- {$ENDIF}
+ {$I ../../../nogl/noGLuses.inc}
g_base, g_animations, // TRectHW, TAnimInfo
utils,
r_atlas, r_fonts
end;
end;
- function r_Textures_LoadTextFromMemory (data: Pointer; size: LongInt; var txt: TAnimTextInfo): Boolean;
+ function r_Textures_LoadTextFromMemory (data: Pointer; size: LongInt; var text: TAnimTextInfo): Boolean;
var cfg: TConfig;
begin
result := false;
cfg := TConfig.CreateMem(data, size);
if cfg <> nil then
begin
- txt.name := cfg.ReadStr('', 'resource', '');
- txt.w := MAX(0, cfg.ReadInt('', 'framewidth', 0));
- txt.h := MAX(0, cfg.ReadInt('', 'frameheight', 0));
- txt.anim.loop := true;
- txt.anim.delay := MAX(0, cfg.ReadInt('', 'waitcount', 0));
- txt.anim.frames := MAX(0, cfg.ReadInt('', 'framecount', 0));
- txt.anim.back := cfg.ReadBool('', 'backanim', false);
+ text.name := cfg.ReadStr('', 'resource', '');
+ text.w := cfg.ReadInt('', 'framewidth', 0);
+ text.h := cfg.ReadInt('', 'frameheight', 0);
+ text.anim.loop := true;
+ text.anim.delay := cfg.ReadInt('', 'waitcount', 0);
+ text.anim.frames := cfg.ReadInt('', 'framecount', 0);
+ text.anim.back := cfg.ReadBool('', 'backanim', false);
+ if text.w <= 0 then e_LogWritefln('Warning: bad animation width %s for %s', [text.w, text.name]);
+ if text.h <= 0 then e_LogWritefln('Warning: bad animation height %s for %s', [text.h, text.name]);
+ if text.anim.delay <= 0 then e_LogWritefln('Warning: bad animation delay %s for %s', [text.anim.delay, text.name]);
+ if text.anim.frames <= 0 then e_LogWritefln('Warning: bad animation frame count %s for %s', [text.anim.frames, text.name]);
+ text.w := MAX(0, text.w);
+ text.h := MAX(0, text.h);
+ text.anim.delay := MAX(1, text.anim.delay);
+ text.anim.frames := MAX(1, text.anim.frames);
cfg.Free;
- result := (txt.name <> '') and (txt.w > 0) and (txt.h > 0) and (txt.anim.delay > 0) and (txt.anim.frames > 0);
+ result := (text.name <> '') and (text.w > 0) and (text.h > 0) and (text.anim.delay > 0) and (text.anim.frames > 0);
end;
end;
end;