index e34b9cd10b83992418d9783142ac887263457e30..ec08bf13b4c4b2274e8902855850f8d8a462913c 100644 (file)
{$ELSE}
GL, GLEXT,
{$ENDIF}
+ {$IFDEF ENABLE_MENU}
+ r_gui,
+ {$ENDIF}
{$IFDEF ENABLE_SYSTEM}
g_system,
{$ENDIF}
e_log, utils,
g_game, g_options, g_console, g_player, g_weapons, g_language,
g_net,
- r_draw, r_textures, r_fonts, r_map
+ r_draw, r_textures, r_fonts, r_common, r_console, r_map
;
- var
- menuBG: TGLTexture;
+ type
+ TBasePoint = (
+ BP_LEFTUP, BP_UP, BP_RIGHTUP,
+ BP_LEFT, BP_CENTER, BP_RIGHT,
+ BP_LEFTDOWN, BP_DOWN, BP_RIGHTDOWN
+ );
- stdfont: TGLFont;
- smallfont: TGLFont;
- menufont: TGLFont;
+ var
+ BackgroundTexture: THereTexture;
hud, hudbg: TGLTexture;
hudhp: array [Boolean] of TGLTexture;
r_Map_FreeTextures;
end;
- function r_Render_LoadFont (const name: AnsiString): TGLFont;
- var info: TFontInfo; skiphack: Integer;
- begin
- result := nil;
- if name = 'STD' then skiphack := 144 else skiphack := 0;
- if r_Font_LoadInfoFromFile(GameWad + ':FONTS/' + name + 'TXT', info) then
- result := r_Textures_LoadFontFromFile(GameWad + ':FONTS/' + name + 'FONT', info, skiphack, true);
- if result = nil then
- e_logwritefln('failed to load font %s', [name]);
- end;
-
procedure r_Render_Load;
const
WeapName: array [0..WP_LAST] of AnsiString = ('KASTET', 'SAW', 'PISTOL', 'SHOTGUN1', 'SHOTGUN2', 'MGUN', 'RLAUNCHER', 'PGUN', 'BFG', 'SPULEMET', 'FLAMETHROWER');
var
i: Integer;
begin
- menuBG := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/TITLE');
- stdfont := r_Render_LoadFont('STD');
- smallfont := r_Render_LoadFont('SMALL');
- menufont := r_Render_LoadFont('MENU');
+ r_Common_Load;
+ BackgroundTexture := DEFAULT(THereTexture);
hud := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUD');
hudbg := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUDBG');
hudhp[false] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/MED2');
hudkey[2] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYB');
hudair := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/AIRBAR');
hudjet := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/JETBAR');
+ r_Console_Load;
r_Map_Load;
+ {$IFDEF ENABLE_MENU}
+ r_GUI_Load;
+ {$ENDIF}
end;
procedure r_Render_Free;
var i: Integer;
begin
+ {$IFDEF ENABLE_MENU}
+ r_GUI_Free;
+ {$ENDIF}
r_Map_Free;
+ r_Console_Free;
hudjet.Free;
hudair.Free;
hudkey[0].Free;
hudhp[false].Free;
hudbg.Free;
hud.Free;
- menufont.Free;
- smallfont.Free;
- stdfont.Free;
- menuBG.Free;
+ r_Common_FreeThis(BackgroundTexture);
+ r_Common_Free;
end;
{$IFDEF ENABLE_SYSTEM}
sys_EnableVSync(gVSync);
{$ENDIF}
r_Textures_Initialize;
+ r_Console_Initialize;
r_Map_Initialize;
end;
procedure r_Render_Finalize;
begin
r_Map_Finalize;
+ r_Console_Finalize;
r_Textures_Finalize;
end;
procedure r_Render_Update;
begin
+ r_Console_Update;
r_Map_Update;
end;
- procedure SetupMatrix;
+ procedure r_Render_GetBasePoint (x, y, w, h: Integer; p: TBasePoint; out xx, yy: Integer);
+ begin
+ case p of
+ TBasePoint.BP_LEFTUP, TBasePoint.BP_LEFT, TBasePoint.BP_LEFTDOWN: xx := x;
+ TBasePoint.BP_UP, TBasePoint.BP_CENTER, TBasePoint.BP_DOWN: xx := x - w div 2;
+ TBasePoint.BP_RIGHTUP, TBasePoint.BP_RIGHT, TBasePoint.BP_RIGHTDOWN: xx := x - w;
+ end;
+ case p of
+ TBasePoint.BP_LEFTUP, TBasePoint.BP_UP, TBasePoint.BP_RIGHTUP: yy := y;
+ TBasePoint.BP_LEFT, TBasePoint.BP_CENTER, TBasePoint.BP_RIGHT: yy := y - h div 2;
+ TBasePoint.BP_LEFTDOWN, TBasePoint.BP_DOWN, TBasePoint.BP_RIGHTDOWN: yy := y - h;
+ end;
+ end;
+
+ procedure r_Render_DrawText (const text: AnsiString; x, y: Integer; r, g, b, a: Byte; f: TGLFont; p: TBasePoint);
+ var w, h: Integer;
+ begin
+ if p <> TBasePoint.BP_LEFTUP then
+ begin
+ r_Draw_GetTextSize(text, f, w, h);
+ r_Render_GetBasePoint(x, y, w, h, p, x, y);
+ end;
+ r_Draw_Text(text, x, y, r, g, b, a, f);
+ end;
+
+ procedure r_Render_DrawTexture (img: TGLTexture; x, y, w, h: Integer; p: TBasePoint);
begin
- glViewport(0, 0, gScreenWidth, gScreenHeight);
- glScissor(0, 0, gScreenWidth, gScreenHeight);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity;
- glOrtho(0, gScreenWidth, gScreenHeight, 0, 0, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity;
+ r_Render_GetBasePoint(x, y, w, h, p, x, y);
+ r_Draw_TextureRepeat(img, x, y, w, h, false, 255, 255, 255, 255, false);
end;
procedure r_Render_DrawHUD (x, y: Integer; p: TPlayer);
begin
ASSERT(p <> nil);
- r_Draw_TextureRepeat(hud, x, y, 196, 240, false, 255, 255, 255, 255, false);
- r_Draw_Text(p.name, x + 16, y + 8, 255, 0, 0, 255, smallfont); // TODO draw at center
+ // hud area is 196 x 240 pixels
+ r_Render_DrawTexture(hud, x, y, hud.width, hud.height, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(p.name, x + 98, y + 16, 255, 0, 0, 255, smallfont, TBasePoint.BP_CENTER);
t := hudhp[R_BERSERK in p.FRulez];
- r_Draw_Texture(t, x + 35, y + 45, t.width, t.height, false, 255, 255, 255, 255, false);
- r_Draw_Texture(hudap, x + 34, y + 77, hudap.width, hudap.height, false, 255, 255, 255, 255, false);
+ r_Render_DrawTexture(t, x + 51, y + 61, t.width, t.height, TBasePoint.BP_CENTER);
+ r_Render_DrawTexture(hudap, x + 50, y + 85, hudap.width, hudap.height, TBasePoint.BP_CENTER);
- r_Draw_Text(IntToStr(MAX(0, p.health)), x + 105{178}, y + 40, 255, 0, 0, 255, menufont); // TODO draw at center
- r_Draw_Text(IntToStr(MAX(0, p.armor)), x + 105{178}, y + 68, 255, 0, 0, 255, menufont); // TODO draw at center
+ r_Render_DrawText(IntToStr(MAX(0, p.health)), x + 174, y + 56, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
+ r_Render_DrawText(IntToStr(MAX(0, p.armor)), x + 174, y + 84, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
case p.CurrWeap of
WEAPON_KASTET, WEAPON_SAW: s := '--';
else s := IntToStr(p.GetAmmoByWeapon(p.CurrWeap));
end;
- r_Draw_Text(s, x + 105, y + 158, 255, 0, 0, 255, menufont); // TODO draw at center
+ r_Render_DrawText(s, x + 174, y + 174, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
if p.CurrWeap <= WP_LAST then
begin
t := hudwp[p.CurrWeap];
- r_Draw_Texture(t, x + 18, y + 160, t.width, t.height, false, 255, 255, 255, 255, false);
+ r_Render_DrawTexture(t, x + 18, y + 160, t.width, t.height, TBasePoint.BP_LEFTUP);
end;
if R_KEY_RED in p.FRulez then
- r_Draw_Texture(hudkey[0], x + 76, y + 214, 16, 16, false, 255, 255, 255, 255, false);
+ r_Render_DrawTexture(hudkey[0], x + 76, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
if R_KEY_GREEN in p.FRulez then
- r_Draw_Texture(hudkey[1], x + 93, y + 214, 16, 16, false, 255, 255, 255, 255, false);
+ r_Render_DrawTexture(hudkey[1], x + 93, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
if R_KEY_BLUE in p.FRulez then
- r_Draw_Texture(hudkey[2], x + 110, y + 214, 16, 16, false, 255, 255, 255, 255, false);
+ r_Render_DrawTexture(hudkey[2], x + 110, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
if p.JetFuel > 0 then
begin
- r_Draw_Texture(hudair, x, y + 116, hudair.width, hudair.height, false, 255, 255, 255, 255, false);
+ r_Render_DrawTexture(hudair, x, y + 116, hudair.width, hudair.height, TBasePoint.BP_LEFTUP);
if p.air > 0 then
r_Draw_FillRect(x + 14, y + 116 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 116 + 4 + 4, 0, 0, 196, 255);
- r_Draw_Texture(hudjet, x, y + 126, hudjet.width, hudjet.height, false, 255, 255, 255, 255, false);
+ r_Render_DrawTexture(hudjet, x, y + 126, hudjet.width, hudjet.height, TBasePoint.BP_LEFTUP);
r_Draw_FillRect(x + 14, y + 126 + 4, x + 14 + 168 * p.JetFuel div JET_MAX, y + 126 + 4 + 4, 208, 0, 0, 255);
end
else
begin
- r_Draw_Texture(hudair, x, y + 124, hudair.width, hudair.height, false, 255, 255, 255, 255, false);
+ r_Render_DrawTexture(hudair, x, y + 124, hudair.width, hudair.height, TBasePoint.BP_LEFTUP);
if p.air > 0 then
r_Draw_FillRect(x + 14, y + 124 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 124 + 4 + 4, 0, 0, 196, 255);
end;
procedure r_Render_DrawHUDArea (x, y, w, h: Integer; p: TPlayer);
var s: AnsiString;
begin
- r_Draw_TextureRepeat(hudbg, x, y, w, h, false, 255, 255, 255, 255, false);
+ r_Render_DrawTexture(hudbg, x, y, w, h, TBasePoint.BP_LEFTUP);
if p <> nil then
r_Render_DrawHUD(x + w - 196 + 2, y, p);
if gShowPing and g_Game_IsClient then
begin
s := _lc[I_GAME_PING_HUD] + IntToStr(NetPeer.lastRoundTripTime) + _lc[I_NET_SLIST_PING_MS];
- r_Draw_Text(s, x + 4, y + 242, 255, 255, 255, 255, stdfont);
+ r_Render_DrawText(s, x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
end;
if p.Spectator then
begin
- r_Draw_Text(_lc[I_PLAYER_SPECT], x + 4, y + 242, 255, 255, 255, 255, stdfont);
- r_Draw_Text(_lc[I_PLAYER_SPECT2], x + 4, y + 258, 255, 255, 255, 255, stdfont);
- r_Draw_Text(_lc[I_PLAYER_SPECT1], x + 4, y + 274, 255, 255, 255, 255, stdfont);
+ r_Render_DrawText(_lc[I_PLAYER_SPECT], x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(_lc[I_PLAYER_SPECT2], x + 4, y + 258, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Render_DrawText(_lc[I_PLAYER_SPECT1], x + 4, y + 274, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
if p.NoRespawn then
- r_Draw_Text(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont);
+ r_Render_DrawText(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
end;
end;
procedure r_Render_DrawView (x, y, w, h: Integer; p: TPlayer);
+ var l, t, r, b: Integer;
begin
+ r_Draw_GetRect(l, t, r, b);
+ r_Draw_SetRect(x, y, x + w, y + h);
+
if p <> nil then
r_Map_Draw(x, y, w, h, p.obj.x + PLAYER_RECT_CX, p.obj.y + PLAYER_RECT_CY, p)
else
if p <> nil then
begin
if p.Spectator and p.NoRespawn then
- begin
- // TODO draw at center
- r_Draw_Text(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont);
- end;
+ r_Render_DrawText(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER);
end;
+
+ r_Draw_SetRect(l, t, r, b);
end;
procedure r_Render_DrawPlayerView (x, y, w, h: Integer; p: TPlayer);
+ var l, t, r, b: Integer;
begin
+ r_Draw_GetRect(l, t, r, b);
+ r_Draw_SetRect(x, y, x + w, y + h);
r_Render_DrawView(x, y, w - 196, h, p);
r_Render_DrawHUDArea(x + w - 196, y, 196, h, p);
+ r_Draw_SetRect(l, t, r, b);
+ end;
+
+ procedure r_Render_DrawBackgroundImage (img: TGLTexture);
+ var fw, w, h: LongInt;
+ begin
+ if img <> nil then
+ begin
+ img := BackgroundTexture.id;
+ fw := img.width * 4 div 3; // fix aspect 4:3
+ r_Common_CalcAspect(fw, img.height, gScreenWidth, gScreenHeight, false, w, h);
+ r_Draw_Texture(img, gScreenWidth div 2 - w div 2, 0, w, h, false, 255, 255, 255, 255, false);
+ end
+ end;
+
+ procedure r_Render_DrawBackground (const name: AnsiString);
+ begin
+ if r_Common_LoadThis(name, BackgroundTexture) then
+ r_Render_DrawBackgroundImage(BackgroundTexture.id)
end;
procedure r_Render_Draw;
if gExit = EXIT_QUIT then
exit;
- SetupMatrix;
+ r_Draw_Setup(gScreenWidth, gScreenHeight);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
glColor4ub(255, 255, 255, 255);
+ glEnable(GL_SCISSOR_TEST);
+ r_Draw_SetRect(0, 0, gScreenWidth, gScreenHeight);
//e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]);
- if gGameOn or (gState = STATE_FOLD) then
+ if gGameOn or ((gState in [STATE_FOLD]) and (EndingGameCounter < 255)) then
begin
- // TODO setup player view
// TODO setup sectator mode
// TODO setup player hear point
- // TODO setup player view siz
- // TODO draw player view + setup screen coords
- r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, gPlayer1);
+ if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
+ begin
+ r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight div 2 - 2, gPlayer1);
+ r_Render_DrawPlayerView(0, gScreenHeight div 2 + 2, gScreenWidth, gScreenHeight div 2, gPlayer2);
+ end
+ else
+ begin
+ r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, gPlayer1);
+ end;
// TODO draw holmes inspector
if not gGameOn then
begin
case gState of
- STATE_MENU: ; // TODO draw menu bg
- STATE_FOLD: ;
- STATE_INTERCUSTOM: ;
- STATE_INTERSINGLE: ;
- STATE_ENDPIC: ;
- STATE_SLIST: ;
+ STATE_NONE: (* do nothing *) ;
+ STATE_MENU: r_Render_DrawBackground(GameWad + ':TEXTURES/TITLE');
+ STATE_FOLD:
+ begin
+ if EndingGameCounter > 0 then
+ r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255));
+ end;
+ STATE_INTERCUSTOM:
+ begin
+ if gLastMap and (gGameSettings.GameMode = GM_COOP) then
+ if EndPicPath <> '' then
+ r_Render_DrawBackground(EndPicPath)
+ else
+ r_Render_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC])
+ else
+ r_Render_DrawBackground(GameWad + ':TEXTURES/INTER');
+ // TODO draw custom stata
+ {$IFDEF ENABLE_MENU}
+ if g_ActiveWindow <> nil then
+ r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
+ {$ENDIF}
+ end;
+ STATE_INTERSINGLE, STATE_INTERTEXT, STATE_INTERPIC:
+ begin
+ if EndingGameCounter > 0 then
+ begin
+ r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255));
+ end
+ else
+ begin
+ r_Render_DrawBackground(GameWad + ':TEXTURES/INTER');
+ // TODO darw single stats
+ {$IFDEF ENABLE_MENU}
+ if g_ActiveWindow <> nil then
+ r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
+ {$ENDIF}
+ end;
+ end;
+ STATE_ENDPIC:
+ begin
+ if EndPicPath <> '' then
+ r_Render_DrawBackground(EndPicPath)
+ else
+ r_Render_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]);
+ {$IFDEF ENABLE_MENU}
+ if g_ActiveWindow <> nil then
+ r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
+ {$ENDIF}
+ end;
+ STATE_SLIST:
+ begin
+ r_Render_DrawBackground(GameWad + ':TEXTURES/TITLE');
+ r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
+ // TODO draw serverlist
+ end;
end;
end;
{$IFDEF ENABLE_MENU}
if g_ActiveWindow <> nil then
begin
- // TODO draw menu widgets
+ if gGameOn then
+ r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105);
+ r_GUI_Draw_Window(g_ActiveWindow);
end;
{$ENDIF}
- // TODO draw console
+ r_Console_Draw(false);
// TODO draw holmes interface
{$IFDEF ENABLE_MENU}
procedure r_Render_GetControlSize (ctrl: TGUIControl; out w, h: Integer);
begin
- w := 0; h := 0;
+ r_GUI_GetSize(ctrl, w, h);
end;
procedure r_Render_GetLogoSize (out w, h: Integer);
begin
- w := 0; h := 0;
+ r_GUI_GetLogoSize(w, h);
end;
procedure r_Render_GetMaxFontSize (BigFont: Boolean; out w, h: Integer);
begin
- w := 0; h := 0;
+ r_GUI_GetMaxFontSize(BigFont, w, h);
end;
procedure r_Render_GetStringSize (BigFont: Boolean; str: String; out w, h: Integer);
begin
- w := 0; h := 0;
+ r_GUI_GetStringSize(BigFont, str, w, h);
end;
{$ENDIF}
procedure r_Render_DrawLoading (force: Boolean);
begin
+ // TODO draw loading screen
end;
end.