DEADSOFTWARE

gl: draw shots
[d2df-sdl.git] / src / game / renders / opengl / r_render.pas
index 98b5d8b916dd0b4ee3e751946f6d879d24180e69..e40b600fe04ada739e305fdeba2d083c66035877 100644 (file)
@@ -170,7 +170,7 @@ implementation
 
     glColor4ub(255, 255, 255, 255);
 
-    e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]);
+    //e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]);
 
     if gGameOn or (gState = STATE_FOLD) then
     begin