DEADSOFTWARE

gl: draw shots
[d2df-sdl.git] / src / game / renders / opengl / r_render.pas
index 568b8b893e6c0b27a22445d5f19a5bdd18f08fc2..e40b600fe04ada739e305fdeba2d083c66035877 100644 (file)
@@ -170,7 +170,7 @@ implementation
 
     glColor4ub(255, 255, 255, 255);
 
-    e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]);
+    //e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]);
 
     if gGameOn or (gState = STATE_FOLD) then
     begin
@@ -261,6 +261,7 @@ implementation
 {$IFDEF ENABLE_GFX}
   procedure r_Render_QueueEffect (AnimType, X, Y: Integer);
   begin
+    r_Map_NewGFX(AnimType, X, Y);
   end;
 {$ENDIF}