DEADSOFTWARE

gl: fix player model unload
[d2df-sdl.git] / src / game / renders / opengl / r_render.pas
index 98b5d8b916dd0b4ee3e751946f6d879d24180e69..c5b2c30497fe751895fbbc245c6f257fadc90a5d 100644 (file)
@@ -170,7 +170,7 @@ implementation
 
     glColor4ub(255, 255, 255, 255);
 
-    e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]);
+    //e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]);
 
     if gGameOn or (gState = STATE_FOLD) then
     begin
@@ -251,10 +251,7 @@ implementation
 {$IFDEF ENABLE_GIBS}
   function r_Render_GetGibRect (m, id: Integer): TRectWH;
   begin
-    Result.X := 16;
-    Result.Y := 16;
-    Result.Width := 16;
-    Result.Height := 16;
+    result := r_Map_GetGibSize(m, id);
   end;
 {$ENDIF}