DEADSOFTWARE

gl: shade titlepic in main menu
[d2df-sdl.git] / src / game / renders / opengl / r_render.pas
index d63137edc2aae8f48fd46c2441c9753e4f807a2c..bfd0d826ec3a157f2b92d05a5aec88552e54b992 100644 (file)
@@ -39,6 +39,7 @@ interface
   procedure r_Render_LoadTextures;
   procedure r_Render_FreeTextures;
 
+  procedure r_Render_Reset;
   procedure r_Render_Update;
   procedure r_Render_Draw;
 
@@ -247,6 +248,11 @@ implementation
     {$ENDIF}
   end;
 
+  procedure r_Render_Reset;
+  begin
+    r_Map_Reset;
+  end;
+
   procedure r_Render_Update;
   begin
     r_Console_Update;
@@ -1182,7 +1188,14 @@ implementation
       // TODO F key handle
       case gState of
         STATE_NONE: (* do nothing *) ;
-        STATE_MENU: r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE');
+        STATE_MENU:
+        begin
+          r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE');
+          {$IFDEF ENABLE_MENU}
+            if g_ActiveWindow <> nil then
+              r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
+          {$ENDIF}
+        end;
         STATE_FOLD:
         begin
           if EndingGameCounter > 0 then